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Author Topic: Guess who hates developing for the PS2?  (Read 1325 times)

Offline Proud To Be
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Guess who hates developing for the PS2?
« Reply #15 on: October 29, 2001, 01:44:57 PM »
LONG LIVE BASEBALL!
...

Offline ddaryl
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Guess who hates developing for the PS2?
« Reply #16 on: October 29, 2001, 03:39:38 PM »
Its not VC. VC is Sega, and Sega publishes its own games

but who knows. I guarentee whoever it is is probably as talented as Oddworld Inhabitants.  Those are the only studios doing any complaining. Those without talent enough to understand anything beyond stereotypical PC coding language, and those who have limited resources to code for the PS2.

Obviously if you actually have confidence in your game and your abilities then the PS2\'s userbase would make up for the inconveinence, and the experience would be beneficial to there continue success on the best selling platform.


In other words, who cares !!!!!!!!!!!!!!!



Offline ooseven
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Re: Re: Re: Guess who hates developing for the PS2?
« Reply #17 on: October 30, 2001, 07:07:16 AM »
Quote
Originally posted by QuDDus



Do you know how much it cost to program a game for ps2? I read somewhere it was in the millions.

I doubt it\'s EA or Acclaim. More likely it\'s VC. Sony has been good to EA they have nothing to complain about.  In anycase nobody cares about baseball games anyways. But if they are saying this about there baseball series. Just imagine how they feel about the rest of there franchises.


oh yeah your right the PS2 is still hard and expensive to dxevelop for :rolleyes: :rolleyes: :rolleyes:

and there is no such thing as a small developer making it big despite the skyhigh cost :rolleyes: :rolleyes: :rolleyes:

wait a mo........ DMA devloped Grand Theft Auto 3 and they based in small and based in Scotland (where the elcetronic industry is taking a beating)

i think the Defence can  now safely say CASE CLOSED in our FAVOUR !
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Offline AlteredBeast
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Guess who hates developing for the PS2?
« Reply #18 on: October 30, 2001, 07:31:12 AM »
DMA is NOT a small developer, not by any means.

GTA, the original on PC was out for years before the PSX or DC ever got it, it is by all respect a cult classic and sold very well. GTA2 also sold well, along with the expansion packs.

I can\'t really think of any small developers working on PS2.


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Offline IronFist
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Guess who hates developing for the PS2?
« Reply #19 on: October 30, 2001, 08:16:29 AM »
Quote
Originally posted by AlteredBeast
I can\'t really think of any small developers working on PS2.

Well what do you mean by "small" developers?  Do you mean a small group of people working on a game, or do you mean a completely new group working on a game?  Because the BG: DA team is only like 12 people, which is extremely small by todays standards.
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Offline fastson
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Guess who hates developing for the PS2?
« Reply #20 on: October 30, 2001, 09:16:09 AM »
BurNout team was something like 12 people..
And Appeal aint to big either... I think ;)
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Offline ddaryl
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Guess who hates developing for the PS2?
« Reply #21 on: October 30, 2001, 01:16:09 PM »
anyone ever here of Snowblind Studious before the 1st media of BG: DA was released

I never did, nor did anyone else

Looks like they pulled it off

How about Free Radical. Makers of Timesplitters. Their 1st project for the industry as FR was TS

Not to shabby

Its only the limited or uncofident in abilities who obviously are complaining



Offline ooseven
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Guess who hates developing for the PS2?
« Reply #22 on: October 30, 2001, 10:56:57 PM »
Quote
Originally posted by ddaryl
anyone ever here of Snowblind Studious before the 1st media of BG: DA was released

I never did, nor did anyone else

Looks like they pulled it off

How about Free Radical. Makers of Timesplitters. Their 1st project for the industry as FR was TS

Not to shabby

Its only the limited or uncofident in abilities who obviously are complaining


thanks Ddaryl

at least you guys beleve me :D


FreeRadical is a classic example what with the highly sucsessful Timesplitters and the even more Earth Shattering Timesplitters 2 :D
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