From magicbox
http://www.geocities.com/chtang.geo/gaming.htmAtlus - currently developing two online titles, one is Shin Megami Tensei Online for XBox, another one is a secret title
Capcom - Biohazard for GameCube is currently 70% completed, after the game is completed, then they will work on the GameCube version of Biohazard 2, 3 and Code: Veronica.
Chun Soft - currently developing two new titles.
Koei - currently developing Crimson Sea for XBox, and two other new PlayStation 2 titles.
Namco - the arcade version of Soul Calibur II is expected to release in mid-2002. The home versions are scheduled for release by the end of the year.
Nintendo - Miyomato expects GameCube to last 7 - 8 years; he is hoping to show both Mario Sunshine and Legend of Zelda in playable form at the coming E3 show in May. Other than the two titles, Miyomato is also working on one secret title for GameCube, which will be revealed at E3.
Red - currently hard working on Sakura Taisen 4: Maidens Fall in Love for Dreamcast. The PlayStation 2 version of Sakura Taisen will be revealed sometimes this summer.
Sega Amusement Vision - they will reveal 3 brand new game titles, one of which will have ground breaking features.
Sega Overworks - other than Sakura Taisen, they expect to reveal brand new titles sometimes this year.
Sega Smilebit - Gun Valkyrie for XBox is already 95% completed.
Sega Sonic Team - the development of the PC, XBox and GameCube versions of Phantasy Star Online are smooth, all versions are able to hook up to the internet now.
Sony Polyphony - currently developing Gran Turismo 4, which will have network battle mode for sure. They are also planning to release a PC version called Gran Turismo Professional.
Vivarium - we are planning to develop handheld game titles, and we are currently researching on online games.
GC to last 7 or 8 years?!!?!? I don\'t know about that one, heck ps1 dominated the 32-bit generation and its just hitting about its 7th year now. Plus with MS and Sony on top of there game it may be diffcult to hold out that long.
:thepimp: :thepimp: