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Author Topic: Wipeout Fusion  (Read 1866 times)

Offline TheGeezer
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« Reply #15 on: February 15, 2002, 04:06:18 AM »
Each to there own I reckon.... personally I still think its pretty average

Offline ooseven
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« Reply #16 on: February 15, 2002, 05:27:06 AM »
Quote
Originally posted by ##RaCeR##
I told you all and you just wouldnt believe me!!!

It is ok when you get past all the changes. The one major problem is that the tracks are TOO unrealistic and you are stuck to the track (no more flying).


Actually i take back what i have sayed, bacuse i have a race demo now and i cant stop playing it.

Hope to get this soon
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Offline Rick
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« Reply #17 on: February 15, 2002, 08:50:27 AM »
I reckon everyone should own this game, its fantastic!! I havnt really unlocked much yet, as i havnt had time to play it, but i think its a very good game indeed. The music is top class, as are the graphics and gameplay, what more can i say, I LOVE IT!!:D
Get a new rule book

Offline w1ngman
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« Reply #18 on: February 15, 2002, 08:18:12 PM »
I\'m glad to see these latest sentiments on Wipeout Fusion...  Ya\'ll had me really worried there for a bit o\' time! :( :p

Thanks for the updates!:D
-w1ngman     The Bruised Banana\'s Website

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Offline Evi

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« Reply #19 on: February 15, 2002, 10:15:46 PM »


Well now, that is just the crappiest news...:/

Offline Marquis De Sade
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« Reply #20 on: February 16, 2002, 05:26:28 PM »
Oh God, I take back almost all I said about this game - it\'s completely average and brutally dissapointing.


Where do you start?

The slowdown?  I thought it only happened on one track, but no, it happens on several and can last from a second to around 5-7 seconds, and we are talking major slowdown (5-15 fps perhaps).  Now, shouldn\'t a futuristic racer be fast and sleek?  Fast it is, sleek it is not, and when slowdown occurs, it kills the atmosphere.


The glitching?  My God, where were the playtesters???  OK, so you\'re racing along, and another craft hurls a quake at you, so invariably you could imagine being thrown off the edge of a track with nothing but air on that side of the track.  But through solid rock?  Or walls?  I cannot believe the amount of times you \'ghost\' through the tracks.  A fundamental error like this ruins the gameplay, and as you get upgraded as the game goes on, it appears more frequently as you ship becomes faster.


The annoying AI?  Now, I\'m all for a challenge, but the amount of weapon use is ridiculous - there are times when you are barraged with so many weapons there is nothing you can do about it, except give up.  The previous Wipeout games were perfectly balanced between flight and fight, but not here, not by a long shot.


Piss-poor weapons?  Yeah, every game has an achilles heel for the odd bad weapon, but a fuc*ing flamethrower on a futuristic craft?!!!  Has anybody saw how crap this weapon is?? And don\'t get me started on the cannon-fire which is also useless, but the award for the ****tiest \'aid\' goes to the autopilot.  It\'s dreadful in Fusion - once I used it going past the pit lane with full health and hilariously it tried to u-turn to get in the lane, but ended up scraping the walls.  What happened here?


Being an avid fan of the previous Wipeouts, I have to say that this is an anti-climax of epic proportions.  Apparently, the team responsible have said that they do not plan to make another Wipeout game for the PS2.

THANK F**K!!!!!
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Offline ooseven
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« Reply #21 on: February 18, 2002, 03:18:37 AM »
Quote
Originally posted by ##RaCeR##
I told you all and you just wouldnt believe me!!!

It is ok when you get past all the changes. The one major problem is that the tracks are TOO unrealistic and you are stuck to the track (no more flying).


Too Unrealistic ?

FFS

ITs a game with FLYING CARS of Corse its unrealistic.

Duhhhhhhhh :rolleyes:

P.S.

Got it from My MA and Pops for a BirthDay Present and Boy does it ROCK !


WIPEOUT FUSION is now one of my FAV games on the PS2


A Massive Leap in Gameplay over the Playable Demos that where out on the official Playastation 2 mag.
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Offline Marquis De Sade
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« Reply #22 on: February 18, 2002, 06:21:05 AM »
Ooseven, I too, like yourself, loved the game initially, and played it constantly.  But the more I played it, the more the faults were highlighted, and the so the more I returned to the older Wipouts for gaming bliss.

:(
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Offline kopking
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« Reply #23 on: February 18, 2002, 12:09:27 PM »
i thought it was ok at first, but the more i play the better it gets, but there are some probs, if you grind up the wall to long you are likely to dissappear through it , or if somone shoots you, in one race i went from first to last becouse of it, i think to much enerfy is taken off when you scrape the walls, slowdown, if you are going real fast , and shoot something, and hit it, you slow down to like 0...still good though, i might take it back
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Offline ajoh432
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« Reply #24 on: February 18, 2002, 02:01:12 PM »
Wipeout XL was the game that got me into playing videogames... When I played it a store I was hooked... and low and behold I got a PSX for christmas, and Tekken 2... Soon after that I got Wipeout and was hooked..

I\'ll still enjoy this game... I know I will.
.... take the skin and peel and back...

now doesn\'t it make you feel better?

Offline seven
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« Reply #25 on: February 18, 2002, 03:05:56 PM »
I wanted to post my impressions earlier - but Wipeout Fusion has been taking away the rest of my free time the last few days. I got to agree, this game is not perfect - but c\'mon people! It\'s not that bad.

Yes, it has slowdowns - but it doesn\'t ruin the game. TimeSplitters had slowdown when you had about 20 enemies on screen all firing at once and so does this game. Get over it. Of course it\'s a bit disappointing, especially for a racer, but it\'s not that bad. If you don\'t want slowdown - switch of the weapons and there will be NO slowdowns.

Quote
The glitching? My God, where were the playtesters??? OK, so you\'re racing along, and another craft hurls a quake at you, so invariably you could imagine being thrown off the edge of a track with nothing but air on that side of the track. But through solid rock? Or walls? I cannot believe the amount of times you \'ghost\' through the tracks. A fundamental error like this ruins the gameplay, and as you get upgraded as the game goes on, it appears more frequently as you ship becomes faster.


The track is only "that" high on the side. When a quake hits you, it lifts the ship to a certain hight and (obviously) when you\'re flying near the side of the track it can make you go over it. \'Ghost\' through walls? Sorry buddy, haven\'t experienced that once yet... or at least not under normal conditions. There is a cheat though that lets you go very fast (sources say, as fast as the PS2 can process it) and then it occurs very often that you go through walls. But unless you don\'t have this cheat activated it shouldn\'t occur. It hasn\'t with me - I wonder where you get this?

Quote
The annoying AI? Now, I\'m all for a challenge, but the amount of weapon use is ridiculous - there are times when you are barraged with so many weapons there is nothing you can do about it, except give up. The previous Wipeout games were perfectly balanced between flight and fight, but not here, not by a long shot.


I agree it can be annoying, yes even fustrating - but it\'s a goddamn challenge and you should love it. I played the other wipeout games (2097 extensively) and in terms of AI this game wasn\'t a challenge. With this game though, it seems more like playing against a friend - because you know that he\'d blast you away with every opertunity he\'d get. Hey it\'s WipeOut - and it even sais: Are you good enough?

I agree that the weapons are not all that what it could be. The flamethrower and the canon are pretty useless - but like in previous Wipeout games: if you don\'t like the weapon you get, dump it! Where\'s the problem?

No mean to critize other peoples opinions in here, but somehow I just get the feeling that this game is too challenging for some people. I haven\'t played much yet (just about 14 hours) and unlocked Zone-Mode and all the ships including the upgrades. On my first try with the new ship in Zone-Mode, I reached rank 44 international. Zone-Mode is very challenging and lets you compete against gamers all around the world and this game mode will keep the game alive for a very long time - trust me.

BTW: IMHO, this game has some of the best graphics for PS2 at the moment. It might have some bad jaggies (I have almost none on my computer monitor), but the sun, the weapon effects and the speed are amazing and have got to be seen. It isn\'t an easy game, so if you choose to get it - don\'t be disappointed if it doesn\'t work out the first few hours. It will, and when you master it, it will be a blast.

So for those who are disappointed - give it another try. I\'m sure you\'ll love it once you get good at it. ;)

Offline kopking
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« Reply #26 on: February 19, 2002, 11:29:25 AM »
seven you say you ae blown over the wall of the track, thats why when you are hit with quake you go over the top of it, well many times ive just popped through it, i wasnt shot, i was scrapping it a bit more than i would like and this has happend more than once, i too have bee pushed through the wall by a quake, and you dont go high enough to go over the top of it
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Offline Marquis De Sade
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« Reply #27 on: February 20, 2002, 05:49:42 AM »
Yeah kopking, that\'s the problem I\'ve faced - insurmountable walls, but I\'ve just \'fell\' through them.  And we\'re talking on many tracks, not the occasional one.


Seven, I know you can turn the weapons off to get a smoother frame-rate, but isn\'t that a concession to one of the many flaws in the game?  You shouldn\'t have to turn it off in order to have the game running smooth.  I\'m sure they could\'ve ironed this out.

There is also a fundamental difference betweem challenging and unfair - being hit by around three or four weapons in quick succesion when there is NOTHING you can do about it is unfair.  I completed the other Wipeouts and enjoyed them as a CHALLENGE.

I agrree with you on some of the effects, though - the sun glare is fantastic.

Well, looks like I\'ll return it on Friday, and go for Herdy Gerdy.
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Offline seven
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« Reply #28 on: February 20, 2002, 12:41:55 PM »
well, about going through the walls - I really haven\'t experienced that yet and I upgraded my piranha ship to the fullest - not even in zone-mode at zone 37 did I fly through walls. About the quake and going over the side - I have only encountered this in one level occasionally (the city one, night), but it only occured while flying very close to the side of the track.

Quote
Seven, I know you can turn the weapons off to get a smoother frame-rate, but isn\'t that a concession to one of the many flaws in the game? You shouldn\'t have to turn it off in order to have the game running smooth. I\'m sure they could\'ve ironed this out.


well, yes it is definately a flaw, I just don\'t think it\'s that bad that\'s all. And I am usually very critical where framerate is concern...

Quote
There is also a fundamental difference betweem challenging and unfair - being hit by around three or four weapons in quick succesion when there is NOTHING you can do about it is unfair. I completed the other Wipeouts and enjoyed them as a CHALLENGE.


agreed. As I said, it can be very frustrating if you\'re hit by 4 quakes on your way to the pits and booooom there goes your ship. I guess it\'s even more frustrating if this happens in the AQ-League which results in you getting no cash and no points. But once you\'ve completed the AQ-League and don\'t need that cash anymore - it\'s not really that bad and it doesn\'t happen that often unless you don\'t visit the pits every second lap.

To your question if it\'s unfair or challenging: imagine you playing against real players (say multiplayer over the internet) - would you still think it\'s unfair if they blow you away? Do you think twice when you fire a missile at the AI-Ship infront of you? These AI-Ships do the same thing any human player would. Get weapon, arm, fire and away it goes. I see how it can be a pain in the ass, but it also makes it challenging and once you\'ve completed the AQ-League not that much of an issue anymore.

Anyway, I don\'t think the game is perfect. For one, I HATE the design of the ships. Other than the first ship (huh, forgot the name and I\'m too lazy to take a look), there are all ugly. Too big and bulky. The tracks are very nice though and IMHO some of the best I\'ve seen. The jungle is very nice and so is Florian Hights or what ever. Not all are good though, in example, I hate the ones where you have to fly through a large area and avoid little objects on the track. There are only a few though that have this. Next Wipeout, they should get rid of this IMHO.

The music is very nice and suits the game fine. My favourite tracks are #1, #7 and #9 - so cool. :) And well, the other thing that\'s also a bit annoying is the slowdown (agreed), which occurs only when a lot of the ships fire at once. It doesn\'t spoil the game, but it would have been better if they had fixed it.

Oh well, my advice to all who have problems with the game: finish the AQ-League and get the Piranha ship with all the upgrades. By then you should have completed about 30% of the game and therefore unlock Zone-Mode. Give Zone-mode a try and maybe by then - you\'ll love the game. Wipeout diserves it.

Question to those who have the game: how are you guys ranked worldwide? My name is Phil, in team Adrenalin. Last time I checked I was still on rank #44 international with my first try on Zone-1. With the Kappa Challenge (the demo) my best was #34 international. In Switzerland, I hold rank #1.

 

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