You have to edit the edges of the 2d texture image to make sure that when it\'s tiled over and over, like on a 3d game surface, it will look uniform. If there are any obvious patterns in the image, they\'ll be repeated on every iteration, and the tiling will become apparent. That is what makes game textures look fake. You can enhance the tile-ability of the texture by using a particular Photoshop feature. I\'ve forgotten what it\'s called, but it allows you to offset the image within the canvas, and then it automatically tiles the image to fill in the blank space. After activating that, you can smooth over the border between the repeated sections to make the image appear more uniform.