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Author Topic: Geoff Crammond on the XBox...  (Read 988 times)

Offline BizioEE

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Geoff Crammond on the XBox...
« on: February 18, 2002, 02:00:22 AM »
Geoff Crammond\'s Grand Prix series is widely regarded as one of the best Formula 1 racing franchises around, and the latest in this series, number four, will be heading to both PC and Xbox this June.


It\'s the Game for me ! Can\'t wait !
« Last Edit: February 18, 2002, 02:03:38 AM by BizioEE »
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Offline NPYYZ
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Geoff Crammond on the XBox...
« Reply #1 on: February 18, 2002, 01:47:39 PM »
Thanks for the info. I was just about to buy EA Sports F1 2001 for the XBOX but now I will wait for this game. I don\'t really want another PS2 port.
Xbox - live it......

Offline ooseven
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Geoff Crammond on the XBox...
« Reply #2 on: February 19, 2002, 06:14:43 AM »
Quote
Originally posted by NPYYZ
Thanks for the info. I was just about to buy EA Sports F1 2001 for the XBOX but now I will wait for this game. I don\'t really want another PS2 port.


i mean yeah

you could risk playing the Same game only on a over sized Console and Controller.


:laughing:
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline BizioEE

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Geoff Crammond on the XBox...
« Reply #3 on: March 05, 2002, 08:20:28 AM »
GRAND PRIX 4: HANDS-ON, INTERVIEW, NEW SHOTS, CUDDLY TOY...

from computerandvideogames...

We\'ve seen it. We\'ve played it. Geoff Crammond\'s Grand Prix 4 is revving its engine in preparation to take the chequered flag in the summer

15:41 Talk to anyone in the know about such things, and they\'ll tell you that Geoff Crammond\'s Grand Prix series is the dog\'s bollocks of PC F1 games.
The fourth outing in the series is out this summer, and for the first time ever it will be making the leap to console in the shape of Grand Prix 4 on Xbox. An interesting move, seeing as the franchise as a whole is regarded as hardcore PC, but developers Simergy and Microprose are confident that racing fans from both sides of the fence will enjoy it equally.

In fact, we\'ve just had the chance to have a go on it ourselves. Just for the record, it\'s bloody hard. Spending the first five minutes skidding across the grass and slamming into crash barriers is rather annoying, especially when you discover that you\'ve already got the "newbie" settings on, such as traction control and steering help. Still, persevering with it we soon discovered where the tarmac was located and were driving, if slightly sedately, where we were supposed to.

It is another Formula 1 racing game, but after playing Grand Prix 4 for a while you can just feel the subtle differences and realise that it has that extra "something" that other games in this genre lack. While competitive titles often seem to be a bit, well, plastic, and feel like they\'d could be blown apart by a rather wet fart, GP4 is so solid that you could stick it in a force 10 hurricane and it\'d say, "So what!".

In between skidding, crashing, and going like a bat out of hell around the Imola circuit, we had a quick chat with executive producer Nick Court and Xbox programmer Simon Michael to find out more about the game.

How long have you been working on Grand Prix 4?

Court - We\'ve been working on it since before we finished GP3. With the size of the team, we\'ve got over 60 man-years worth of work. There are around 30 members in the team which covers art, programming etc.

Geoff Crammond\'s Grand Prix series has always been a PC-only affair. Why did you decide to bring it to Xbox too?

Court - It\'s always been a PC game because we\'ve never had the chance to bring it to the other formats. Hasbro made an agreement with Simergy that, because we [Microprose] have the new license for five years, we wanted to make the most of if. If we\'d let Simergy carry on the way it had done, with Geoff developing all by himself, we\'d have only had one game.

What we had to do was split the game into two pieces, with Geoff doing what he does, and us [Microprose] doing what we do. Geoff does what he\'s good at and enjoys such as physics and AI, and we do all the graphics, the tracks etc. This makes an awful lot of sense.

On all formats we use Geoff\'s code, but us as a team we [Microprose] are working on the Xbox version and any other format that we fancy doing.

That was the reasoning behind it, and it\'s been incredibly successful.

So you have plans to bring Grand Prix 4 to other formats then?

Court - Watch this space.

Do you think the Xbox version of Grand Prix will appeal to owners of Microsoft\'s machine, seeing as they\'re more likely to console fans? After all, the series as a whole is usually regarded as hardcore PC fare.

Court - Yes, I think so. When you buy it, the default settings in the game are set up so that you have all the help settings on when you first play. The way the help options have been developed is great, because you don\'t really know that they\'re there helping you until you turn them off and realise how tough it is to control the car. However, you don\'t ever feel like someone else is taking over the game, you still feel in control. I do believe that people out there with consoles do have the ability to get to grips with an in-depth driving game. This whole idea that you have to dumb down a game for consoles is a bit extreme.

Michael - The PC version is a simulation and anybody who knows Geoff Crammond\'s games knows this. For example, you can change all the settings on the car - it\'s just like real life. We do have options to do that on Xbox, but it\'s more in keeping with consoles. We\'ve provided more of an arcade-like feel. The realism in both games, however, is absolutely identical - with the cars physics for example.

We\'ve actually made a lot of changes to make it appeal to Xbox owners. We think we\'ve got the balance right between making it an arcade game and a simulation. It makes it easier to get into. But we still wanted the realism in there. There\'re plenty of games out there that don\'t have the handling, but with GP4 we have that. It takes a lot of time to get into, but once you\'re into it, it gives you a lot of satisfaction when you get it right.

So what sort of features does Grand Prix 4 have that will ease people into it?

Michael - You have numerous help options that you can adjust, so if we want more traction control, braking control, steering help etc. you can set those All these features will be on PC too, by the way.

Did you find that The Xbox\'s static hardware helped you with graphics development, because you were saying that the Xbox version will look superior?

Court - It\'s been fun working with the Xbox because of that, and it\'s definitely more fun playing that game on a TV than on a monitor - because you\'d normally watch F1 on a TV and so it just works better. The bump-mapping and lighting effects all look good.

You were saying that the Xbox version is about two weeks behind the PC version in terms of development. Will they still both be out at the same time?

Court - That\'s undecided at the moment. The obvious difference in time is to be expected because we\'re leading development on the PC rather than developing for two separate formats. I think both will be out in June, but whether the PC will lead we\'re not sure.
« Last Edit: March 05, 2002, 08:36:04 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline MAKAVELIUK
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Geoff Crammond on the XBox...
« Reply #4 on: March 05, 2002, 12:06:30 PM »
The Pc version will be better because you can use Logitech momo f1 wheel get all new tracks,drivers,liveries,sounds off the net

Offline BizioEE

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Geoff Crammond on the XBox...
« Reply #5 on: March 06, 2002, 02:13:44 AM »
Quote
Originally posted by MAKAVELIUK
The Pc version will be better because you can use Logitech momo f1 wheel get all new tracks,drivers,liveries,sounds off the net


The XBox version should be better graphically and more of an arcade-like feel...I\'ll get the XBox version...
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Bobs_Hardware

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Geoff Crammond on the XBox...
« Reply #6 on: March 06, 2002, 03:48:29 AM »
/me continues playing GT3

ahhh  :)

anyhoo.. sounds like fun, but, personally, i havent been into F1 racing games in a long time..

i prefer the Gran Turismo sort of racer..

Offline BizioEE

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Geoff Crammond on the XBox...
« Reply #7 on: March 06, 2002, 04:28:03 PM »
Quote
Originally posted by Bobs_Hardware
/me continues playing GT3

ahhh  :)

anyhoo.. sounds like fun, but, personally, i havent been into F1 racing games in a long time..

i prefer the Gran Turismo sort of racer..


I prefer GT too but I\'m a racing whore...and I love F1! Can\'t wait!
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Geoff Crammond on the XBox...
« Reply #8 on: March 11, 2002, 07:41:32 AM »








« Last Edit: March 11, 2002, 07:49:35 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Geoff Crammond on the XBox...
« Reply #9 on: March 11, 2002, 07:53:34 AM »


Can\'t wait!
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

 

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