Well, I guess Blade, if you insist on trying to put a positive spin on everything no matter how dissapointing or devestating the news it\'s your choice. I say you should take the blinders off a bit. F*ck man, I love Sega and PSO is one of my favorite games of all time... but even I can find plenty to b*tch about with this move.. and I\'m surprised gamers everywhere aren\'t b*tching as well.
They should just make a whole new Phantasy Star Online title, and stop with the updates. Christ, if we wanted updates like this we couldda jus gone for the PC version and patch - patch - patched everytime a new mod comes out.
I guess maybe if Sega hadn\'t released v.2 for the DC then I wouldn\'t feel this way.. because a few extras are nice in a port. My main complaint is how people (like you and that site in particular) are trying to pass it off like v.2 - v.1 and the NGC/Xbox verions are all seperate games when they most definately ARE NOT.
Oh, and by the way. That one with the stone castle-ruins achetecture is not a new level. It\'s just a rearangement of a Battle Mode level with a few extras tossed in. From the looks of the screenshots, the monsters (god I hope they\'re jus placeholders) are just recycled from other areas. Monet(?) - Forest level, Evil Shark - Caves level, Rappys - Forest level, Dark Belra - Ruins, ect.. ect... ect... I almost would have just mistaked it for the Battle mode except that there\'s no timer, battle score, and the players seem to be working together rather than fighting.