Originally posted by theomen
i think that on the fly, terrain development would be the next BIG step. That way you could travel forever and never see the same thing twice. would be great for an RPG or a Racer.
Excitebike 64 had a special mode with such a feature. Integrating that into the actual gameplay of main modes would be sweet, depending on the game.
The next big technological gameplay leap? I would love to see games that you could be mixed and matched like card decks. I mean, let\'s say, sometime in the future game data is locked in cards that can be slid into a number of openings on whatever monitors we\'d be using at that time. You could have a card module with action gameplay, one with rpg gameplay, shooter gameplay, platformer gameplay... everything imagineable. You\'d have separate cards with story, character, magic, and equipment data for rpgs, car and physics models for racing games, etc. So, you\'d have gameplay genre cards, specific data cards, and each card would be hardcoded to be compatible with specific other cards.
You\'d be able to customize your gameplay experience by mixing and matching the cards. Say you load in a traditional RPG card, you\'d then add whichever character, magic, story, and equipment cards as you\'d like for a customized experience. Obviously, there would be different and more specific kinds of rpg cards, I\'m just being general for now. Not satisfied with the traditional rpg battle engine. Throw in an action card and boom, you\'ve got a real time RPG engine.
Take a shooter card, add a First Person or Third Person card, a 2D or platformer card, different story, weapons, or enemy cards, single player or multiplayer cards, etc. The idea could be expanded upon in many, many ways.
Hahahaah. It\'s pure sci-fi of course, but if someone could create and balance this, it would be DAMN cool.