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Author Topic: More GTA Vice City screens!  (Read 2273 times)

Offline Bobs_Hardware

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« Reply #15 on: October 14, 2002, 07:37:13 AM »
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Know what would be cool? Is if the game used your system\'s clock and it was night time in the game, when it was night time in real-life, and day time in the game when it was day time in real-life, etc. (ala Pokemon Gold and Silver)

That would be the shit.


That\'d be pretty hard to do realistically.  Particularly, they\'d have to make 24hours worth of Radio for each Radio station.  Otherwise, it could be done... probably (maybe The Getaway will do it?)

Offline Echo
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« Reply #16 on: October 15, 2002, 03:56:17 AM »
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Originally posted by Bobs_Hardware


That\'d be pretty hard to do realistically.  Particularly, they\'d have to make 24hours worth of Radio for each Radio station.  Otherwise, it could be done... probably (maybe The Getaway will do it?)


I can´t see why the game would have to have 24 hours of radio for each radio station. Think about it and you´ll see my point...

Offline kopking
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« Reply #17 on: October 15, 2002, 10:53:37 AM »
well think about it , to make the game better it would have to have 24 hours of radio..... make it more realistic,....... have to have different dj etc......
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Offline SonyFan
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« Reply #18 on: October 15, 2002, 04:02:14 PM »
I think most people would be more focused on blasting pedestrians in the head with a .40 cal while driving a stolen police car than listening to the radio saying.. "Damn.. wasn\'t this same dude on at 8 am this morning too??"

Jus mix up the comments a bit with a randomly generated playlist and boom.. there ya go. 24 hour radio station.
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Offline rastalant
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« Reply #19 on: October 15, 2002, 09:18:17 PM »
nice i just got gta3 yes i know am late but this game is just too sweet.
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Offline Joker
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« Reply #20 on: October 16, 2002, 05:46:29 AM »
I think that whenever your in a monster chase like level 4 and up, the radio should stop and broadcast it. That would be too cool.
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Offline ##RaCeR##
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« Reply #21 on: October 16, 2002, 02:34:33 PM »
Is GTAVC using the Burnout 2 engine?

I know it sounds dumb, but both games have similar effects.

Offline JP
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« Reply #22 on: October 16, 2002, 02:55:17 PM »
Yeah, GTA3 and GTA: VC use modified Renderware engines from Criterion, the devolpers of Burnout.

Offline ##RaCeR##
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« Reply #23 on: October 16, 2002, 03:29:13 PM »
Well, this is good news. I mean, Burnout 2 has got some much action all running at 60fps.

I can\'t see why GTAVC should be any different. Hopefully the frame rate in VC is better than 3.

Offline Bozco
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« Reply #24 on: October 16, 2002, 03:47:27 PM »
GTA3 had a lot more going on at once.

Offline ##RaCeR##
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« Reply #25 on: October 16, 2002, 04:00:57 PM »
Bozco, have you played Burnout 2? The environments are massive, it uses bump mapping, and all cars also use the same level of reflection mapping as the players car. It is truly amazing.

I really hope VC is similar.

Offline Bozco
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« Reply #26 on: October 16, 2002, 04:10:34 PM »
Yea, I\'ve played it.  It does look amazing but if you really think how much was going on at once in GTA3 I don\'t expect it to run perfect.

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« Reply #27 on: October 16, 2002, 09:20:22 PM »
I didn\'t like Burnout 2, bored the hell out of me.
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Offline ben_high
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« Reply #28 on: October 16, 2002, 10:27:51 PM »
If you go to http://www.gtavicecity.com  they have updated the movie section and have a few more vids of the vehicles.Cork board has an overview map of the city too.
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Offline kopking
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« Reply #29 on: October 17, 2002, 11:39:58 AM »
i dont see them using it, and the reason why racer.. bo2 only has car physics... i mean gta3 you are not only in cars..... and there are lots of different cars
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