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Author Topic: Will we ever reached Hollywood pre-rendered qualit gfx in consoles??  (Read 4908 times)

Offline jiggs
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Will we ever reached Hollywood pre-rendered qualit gfx in consoles??
« Reply #15 on: February 18, 2003, 07:50:20 PM »
Quote
Originally posted by mm


we dont play games anymore, we watch them


This is so true. Games are moving in the direction of scripted movie like story boards. Gameplay for many(The Getaway for example) is more like watching a few clips from a big budget film.

This is not terrible but just makes games more like video novels. Little imagination left. As jiggs boots up Flight Sim 02 to imagine he is a highly paid Boeing 777 superpilot.:D
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Offline Mr. Kennedy
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Will we ever reached Hollywood pre-rendered qualit gfx in consoles??
« Reply #16 on: February 19, 2003, 04:16:35 AM »
anyone remember the bouncer?  That was a movie that had little games in between each clip.
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Offline Lord Nicon
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Will we ever reached Hollywood pre-rendered qualit gfx in consoles??
« Reply #17 on: February 19, 2003, 02:36:15 PM »
Quote
Originally posted by jiggs


This is so true. Games are moving in the direction of scripted movie like story boards. Gameplay for many(The Getaway for example) is more like watching a few clips from a big budget film.

This is not terrible but just makes games more like video novels. Little imagination left. As jiggs boots up Flight Sim 02 to imagine he is a highly paid Boeing 777 superpilot.:D


Yeah see i think developers are trying to bring expieriences that we have seen in movies to video games. Like digitally delineating these things so that you can experience them, except the only problem is that they take the visual route to protray the story and thus create a interactive movie, (where the plot is much more shallow). I can still play games that are almost 20 years old and i still enjoy myself. While i would love to have a cinema type experience through a game, i dont want the fun factor and game play to be all jacktified. So until people have the tools to properly do this, lets just stick with the good ol gameplay huh?;)

"we dont play games anymore, we watch them."  mm could i uhm possibly... quote you? :D
« Last Edit: February 19, 2003, 02:39:24 PM by Lord Nicon »
Originally posted by ##RaCeR##
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Offline mm
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Will we ever reached Hollywood pre-rendered qualit gfx in consoles??
« Reply #18 on: February 19, 2003, 03:16:02 PM »
sure, everyone else does
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Offline Mr. Kennedy
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Will we ever reached Hollywood pre-rendered qualit gfx in consoles??
« Reply #19 on: February 19, 2003, 07:44:22 PM »
like he\'s the quotable type... pfftt... :D
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Will we ever reached Hollywood pre-rendered qualit gfx in consoles??
« Reply #20 on: March 07, 2003, 09:53:15 PM »
Umm... as we move forward, so does technology, it also gets cheaper. :)  


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Offline Living-In-Clip

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Will we ever reached Hollywood pre-rendered qualit gfx in consoles??
« Reply #21 on: March 09, 2003, 05:07:20 PM »
Games like Metal Gear Solid 2, XenoSaga, The Getaway make most their focus on graphics and story. Gameplay is a bonus. It\'s been a trend for awhile now and it\'s a disturbing trend..

If we ever reached hollywood CGI, I only see this trend increasing..

UGH!

Offline Ashford
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Will we ever reached Hollywood pre-rendered qualit gfx in consoles??
« Reply #22 on: March 09, 2003, 08:03:41 PM »
Give me pre-32-bit games over anything today...

Except RE & Shenmue...
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Offline JP
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Will we ever reached Hollywood pre-rendered qualit gfx in consoles??
« Reply #23 on: March 10, 2003, 03:37:08 AM »
Quote
Originally posted by Living-In-Clip
Games like Metal Gear Solid 2, XenoSaga, The Getaway make most their focus on graphics and story. Gameplay is a bonus. It\'s been a trend for awhile now and it\'s a disturbing trend..

If we ever reached hollywood CGI, I only see this trend increasing..

UGH!


You could\'ve mentioned Shenmue along with those games.

I love good stories but I agree that MGS2 had too much story and too little gameplay. I still loved it though, just like Shenmue.

 

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