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At Nintendo\'s press conference yesterday, Shigeru Miyamoto and Will Wright revealed that Maxis is currently in development with both a GameCube and a Game Boy Advance version of The Sims that interface with each other through the use of the GameCube Game Boy Advance cable. Today, we were able to see the Game Boy Advance game in action.The portable game was very early in development but showed off a promising engine. It\'s a reworking of the familiar Sims idea; instead of pointing and clicking to control your sims, you actually physically control one particular sim of your own design and move him directly using the Game Boy Advance control pad. Your sim still has his own attributes that affect his attitude, so if he\'s hungry you\'ll need to get him some food...if his bladder\'s bursting, you\'ll need to get him to the bathroom. You\'ll also be able to chat with other Sims in the area via multiple choice, branching conversations.The graphics are very similar to the imagery used in The Sims on the PC and the console, with the camera fixed at an isometric perspective. The early version featured only a handful of things to do and only a couple of locations to go, like the main house and a saloon-type bar. But early as this demo was, it certainly has the potential to be as cool and addictive as the bigger Sims brothers.In the next week or two, Maxis will issue an official release on the Game Boy Advance version of The Sims that will reveal many of the unique gameplay elements of the portable game. The big deal, of course, is its connectivity to the GameCube version of The Sims: Bustin\' Out, where players can load in their GameCube Sim and take him or her on the road with them. How this will affect gameplay remains to be seen, but it certainly has a ton of potential, and we can\'t wait to see what gets implemented.We\'ll have more details on The Sims GBA when they\'re made available.