it isn\'t impossible to emulate ps2, but doing it realtime and without errors is damn hard. (read impossible, atm)
especialy when programmers want fast code on ps2 they do some fun things with the memory busses and vu0 and vu1.
when you emulate all that stuff with with cpu on pc you get pretty incredible amount of juggling around for x86.
pc graphics cards won\'t accelerate the vu0 and vu1 for long time.. perhaps never.
soulgrind is there any information how the dc emulator renders the transparent objects?
dc didn\'t need to sort any polygons.. (thanks for the tile-renderer, which can render pixel perfect intersection of transparent polygons.)