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Author Topic: Doom3 system requirements!!!  (Read 876 times)

Offline Lord Nicon
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Doom3 system requirements!!!
« Reply #15 on: July 27, 2003, 02:38:56 PM »
Quote
Originally posted by Luke
I have a Geforce 2:(

:( you think thats bad? I have a TNT2 and and ATI Rage thats so old i couldnt even run panty raider on minimal lol (an exaggeration). I really need to build a new computer. Mine is so old but it runs damn well for its age. 312mb SDRAM 1.01GHz (oc\'ed), and 35 gig maxtor thats full. SIS 16 meg Vid card in this comp. TNT2 in my HP. Bad i know
Originally posted by ##RaCeR##
I don\'t have comprehension issues, you just need to learn how to communicate.
Yessir massir ima f*** you up reeeeal nice and homely like. uh huh, yessum ; ).
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Offline Tetrad
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Doom3 system requirements!!!
« Reply #16 on: July 27, 2003, 03:26:25 PM »
Why is a GForce3 in the same class as the Radeon 9600pro?
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Offline Blade
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Doom3 system requirements!!!
« Reply #17 on: July 27, 2003, 03:55:20 PM »
Ryu: Doom III isn\'t actually pushing that many polygons. A lot of its details are carefully placed effects, like bump-mapping. I\'m not sure what to say about HL2 in this regard.. Can you hear me now? Good..
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Offline Tetrad
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Doom3 system requirements!!!
« Reply #18 on: July 27, 2003, 04:04:17 PM »
From running the Alpha its the lighting that really kills it. But it looks sooooo nice.
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Offline Ryu
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Doom3 system requirements!!!
« Reply #19 on: July 27, 2003, 05:18:20 PM »
The Alpha looked pretty polygon intensive from the models, but hey, that was an alpha afterall.  On the Geforce 4 4600 when I ran it, I held it at 35-40FPS with no action and 15-25 with action.  That was all unoptimized Alpha code though so I\'m sure with the Radeon 9800 Pro that I now have, I can at least push 60FPS constantly. :)
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