Bah nothing kewl, but I wanted to share with you my first photo-realistic (almost) composition with Maya. I never got it with 3D Max, but as I said before, Maya gets coller results.
I was practicing with reflects in metalic objects when decided to implement reflects in glasses. I firstly modelled the large glass, well, I did twice (you can notice the erroneous reflect in it of another one) and then, in another different project i modelled th small glass with the spoon.
I tried to model some kinda inscription in the spoon but all i got was shit

I mixed both projects in photoshop. I added blur in order to unfocus the 2nd plane and then y copy the small glass in another layes to make that "fantastic - dream" effect around it, to get your attention.
In the project I used two light fonts for reflections (up,105º; left 69º).
Hope you like it.
PD: 3D Max 6 is just to be launched.
*EDIT: Distortions of glass and spoon were got with "liquate" in Photoshop.