Official Car List :
1995 RX-7
1999 Skyline R34 GTR
2003 350Z
2003 S2000
1998 Supra
2000 Integra Type R
1999 Eclipse GSX
2002 Celica GT-S,
2004 Sentra SE-R Spec V
1992 240SX SE
2003 RSX Type S
1999 Dodge Neon 2-door
2003 Focus ZX3
2000 Civic Si Coupe
2003 Lancer ES
1999 Miata – MX5
2003 Impreza 2.5 RS Sedan
2003 Tiburon GT
2003 GTI 2.0 115ps 3 door
2003 Peugeot 206 GTi/S16
Tracks :
No real world locations, no day time races, no weather effects (then explain the water on the roads...)
PS2 and PC gamers will be able to race each other online. ie PS2 gamers can race PC gamers and vice versa.
Q - When is the expected release date and are we going to see a demo before then?
A - The demo was completed last month for the PS2 and should be released soon.
Q - What kind of multiplayer system can we expect? Still with Gamespy? If so can we expect some improved server capabilities over NFS6?
A - We are using an internal Online package, similar to that of Madden, NBA etc.. Because we are using this system we are able to provide more Online features than usual.
Q - Will users be able to create/distribute car parts/mods of their own for the game?
A - No we will not be supporting mods or releasing the SDK.
Q - Will the game be both a single player game and a multiplayer side?
A - Yes we will have single player/split-screen multiplayer and online mode.
Q - If there is a single player area, can we expect to see a similar structure like in other NFS titles, with a graduated system, or perhaps there will be a flat structure with the goal to complete the levels in preferred order (like, I believe GTA VC has).
A - We will have an in-depth event tree structure for Underground Mode which will allow users to pick and choose which races they wish to participate in. Completing events will allow players to unlock and purchase cars, tracks and car parts (both visual and performance parts)
Q - Will it be/is it editable? If so could it be possible for EA to include car & track editors with it? (preferably a track editor) As like the "Car Tool" program that accompanied most versions of NFS4 - High Stakes.
A - No plans for this at present.
Q - Are sounds going to be good. NFS 6 has ok sounds, but they are quite inaccurate to the real car.
A - We will be THX certified on Underground. That should sum it up
Q - Are dash views going to be available, NFS 4 style, but something more up to date?
A - No dash views this time, sorry.
Q - Are we doing to be able to drive in different weather situations and times of day?
A - Because the game is developed with the thought of underground street racing we need to stay true to the culture and only allow races during the late evening/early am.
Q - Is the damage going to be realistic. None of the NFS have good damage. But something near GTA3 and GTA VC would be awesome, except for maybe losing some parts.
A - Realistic car damage is typically only available on games that do not used "real" cars. Since we are using brand name cars the answer is "nope".
Q - How many v8 powered non Japanese cars will there be? Is there a car list available of what will be in game?
A - Sure, here you go: 1995 RX-7, 1999 Skyline R34 GTR, 2003 350Z, 2003 S2000, 1998 Supra, 2000 Integra Type R, 1999 Eclipse GSX, 2002 Celica GT-S, 2004 Sentra SE-R Spec V, 1992 240SX SE, 2003 RSX Type S, 1999 Dodge Neon 2-door, 2003 Focus ZX3, 2000 Civic Si Coupe, 2003 Lancer ES, 1999 Miata - MX5, 2003 Impreza 2.5 RS Sedan, 2003 Tiburon GT, 2003 GTI 2.0 115ps 3 door, 2003 Peugeot 206 GTi/S16
Q - Will NFS:U use Gamespy and will it have online stats like NFS:PU? The reason I ask this is there seem to be a lot of people on here who like to see their name in lights.
A - We will be tracking very detailed online stats with a reputation points based ranking system as well as tracking the top 10 online lap times per track. - Talk about bragging rights!
Q - Are you going to release software to allow us to host our own dedicated servers if we wish?. This is one feature from a lot of other games I have played that I really like. I will use freelancer as an example here, you could ban users from your servers if they cheated etc. at least this way we would have a little more control over what happens when you get those annoying, abusive little sods that swear at you or hack the cars to death.
A - The way our online component is developed we will not be able to support dedicated servers. However, we have spent a great deal of time creating systems to discourage cheaters.
Q - Will it be a console port or a properly coded version for PC?
A - The base PC element will be ported, however we are re-working every screen to be more PC specific.
Q - Make sure the sounds are going to be as close to the real thing as possible. Real hissing dump-valves, barking HKS exhaust pipes etc. !! No fictional crap that sounds like a swarm of bees or something. The sounds are really important, if this is screwed than the cars will be a lot less believable.
A - We know! Our sound engineers have been grinding sound out for a very long time. The cars sound amazing. Each performance part added adds a different element to the car sounds effects, when the cars are fully tuned they sound incredible.