Originally posted by Ryu
However, the important thing is that the guards are fooled and can\'t see him and that\'s the whole object of the game.
I find it kind of silly now though that people complain that we can see Snake when he\'s wearing camouflage, but never complained about Snake being obviously seen when pressed against a wall with a guard running by.
^No, it\'s not silly. Kojima is officially putting this in as a core game mechanic ; going undetected by a visual feat was NOT a core game mechanic in MGS1 nor MGS2.
The intention of having a camo index in MGS3 is good - but the result, as of now, is still half assed. They really need to tweak n tighten this up.
What would be the shame for Kojima to admit that they need to work on the camo system some more ? Non. Everybody in this world still has a thing or 2 to learn ; there\'s no shame in it for him to say in press interviews they need to tweak it. Right now, the camo mostly looks like an office clerk with a beard-and-red hat disguise who says "Look ! REALLY I AM the REAL SANTA !"
C\'mon, we\'re past the 8 bit era where a game sign \'tells\' me i\'m \'invisible\' just by desaturation of a few pixels. I say ; Convince me, cuz I\'m not convinced, just becuz you SAY (the game \'sign\')
Snake\'s invisible. Try harder. Show Off those PS2 coding skills of your team, Kojima !
* edit ; now.... i know that being 100% invisible would be exactly the opposite of really REALISTIC, but it\'s just that I as a gamer ; I want to see a convincing visual effect if he wants to \'sell\' the camo index game mechanic to me. Maybe they could throw in a slide bar so we can adjust the \'strength\' of the visual effect.
Also, the trailer has parts in it where the camo index only says 20 % while he\'s not that obvious to sight, while at another point it says 85 % and to my eyes he\'s better visible than at that particular moment I described before with the mere 20 % index.
This is definately proof that MGS3 is still a work-in-progress game ; no shame in that though.