Earlier this week, the Rambus Developer Forum was held in Japan. During the conference, SCE detailed some information about memory usage in the PS3.
First, it was stated that XDR DRAM production is still on schedule to begin mid-2005, which further confirms the previously announced production date. The three producers of XDR; Toshiba, Elpida, and Samsung, will all initiate production at that time. If all other components of the PS3 begin production at, or around the same time, final production runs of the PS3 could also start soon after.
Second, Sony announced that the amount of XDR DRAM to be placed in the PS3 has been cut in half, from the previously announced 512Mbit to 256Mbit. This could mean one of many possible scenarios. The first scenario is that system memory has simply been slashed in half. Another possible scenario is that memory speed has been doubled from 25.6 GB/sec to 51.2 GB/sec. A third possibility is that on-chip memory has been increased. Until more details are released about PS3 specifications, it is impossible to know which scenario, or possible other scenario, has been fulfilled.
It was also mentioned in the article that a goal of the PS3 will be to render currently pre-rendered material in real time. It was not mentioned as to what material this would include. Sony did mention how current CG movies are rendered with computers prior to playing them, so that they are not interactive with the gamer. The goal of making such movies interactive, rendered by the PS3 in real-time, is something they are confident in achieving with the PS3.
Info From:
PC Watch Article