May 13, 2005 - The first Japanese-developed Xbox 360 title to be revealed to the world was Blue Dragon. Last week\'s issue of Shonen Jump (the Japanese version) included artwork and a few details on this first Mistwalker Xbox 360 project, promising characters by Dragon Ball and Dragon Quest creator Akira Toriyama and a youth-friendly setting and gameplay concept.
Blue Dragon was one of the games we were most excited about seeing as Microsoft held its Xbox 360 launch event in Japan on Friday morning. Sadly, we didn\'t get to see too much of the game. Producer Hironobu Sakaguchi shared a few details, introduced the game\'s developers and gave us a look at some pre-rendered character concept footage, but left in-game visuals to our imagination.
The story of Blue Dragon centers on main character Shu and his group of friends. An old timer called Nene is trying to bring destruction to the world by reviving magical abilities that should have long since disappeared. Shu and crew won\'t stand for this and set off on an adventure to stop Nene\'s plans.
In the world of Blue Dragon, people have different types of shadows. Shadows move alongside their owners, giving them added strength and magical power. Shu, in particular, has the ability to control the shadows.
Shadows act like equipment in this game. As you play, you\'ll find over 200 shadows, split into five groups: dragon, minotaur, phoenix, bat and tiger. These can be mixed and customized, providing lots of gameplay for those who like to spend time with their games.
Mistwalker seems to be going after the Dragon Quest crowd with Blue Dragon. Of course, the Toriyama heroes and heroines help to give this image, but perhaps even more important, in terms of gameplay, is the focus on character building and monsters. At the press conference, Mistwalker showed video of the characters and their shadows, followed by a few monster shots. The target of this game seems to be the readers of Jump magazine (which is why it makes sense that Microsoft debuted it in Jump).
There are some differences from Dragon Quest, though, as Toriyama himself pointed out. Toriyama, who works out of the city of Nagoya (Sakaguchi had to meet him down there to discuss the game), wasn\'t at the press conference, but did send a greeting. Joking about how his franchises always seem to have the word "Dragon" in them, he stated that he was originally going to refuse working on the game because he thought it might be similar to Dragon Quest. However, he had a change of heart after seeing the scenario, which apparently paints a world with a strong science-fiction taste.
In addition to the gameplay system and background story, Sakaguchi stressed the importance of the presentation side of Blue Dragon. Sakaguchi first praised the 360 for being so powerful, then pointed out that Mistwalker isn\'t just using the system to draw pretty pictures. The world of Blue Dragon is meant to have a touch of reality to it, with realistic effects for shadows, fire and water. The world is said to be reactive to player interaction. Sadly, specifics were not provided.
The biggest surprises at the press conference were the revelations concerning Blue Dragon\'s developer. While Sakaguchi himself is overseeing the title and providing the scenario, Artoon, the kids behind the Blinx series, are handling development duties, with Takuya Matsumoto serving as director and Manabu Kusonki creating the game\'s world view. Matsumoto, most recently, served as a designer on Blinx 2. While at Sega, he served as a programmer on Nights: Into Dreams and Ristar. Kusonoki is known for his work at Sega, where he was largely responsible for the world of Panzer Dragoon.
Blue Dragon has Sakaguchi representing Final Fantasy, Toriyama representing Dragon Quest and Kusonoki representing Panzer Dragoon (Blinx fits somewhere in there as well, we\'re sure). And we didn\'t even mention Nobuo Uematsu, the former Square Enix musician who\'s creating all the music for the game (he\'s also creating all the music for Lost Odyssey -- busy man)! With this talented group working on the game, we hope to have a deep, quality Japanese-style RPG in the early life of the Xbox 360.
http://xbox360.ign.com/articles/613/613389p1.html"Shadows act like equipment in this game. As you play, you\'ll find over 200 shadows, split into five groups: dragon, minotaur, phoenix, bat and tiger. These can be mixed and customized, providing lots of gameplay for those who like to spend time with their games."
I like the sound of it, and I hope and pray the combat system is NOT real-time.