Look... basically they\'re just saying tht their engine will \'feel\' like high end cgi.
Modern cgi\'s tricks to make stuff look realistic are for example :
- global illumination
- world raycasting
- radiosity & caustics
- area shadows (casted shadows soften over distance depending on lightsource, light angle etc.)
Basically these guys promise no concrete integration of such high end fx in the game engine nor do they provide solid
proof. They just state that the final game will use tricks which will make it feel as if it is high end cgi.
Eventually, I think the best devs will deliver on this premise, others will just be souped up current pc graphics with tacked on fx.