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Author Topic: Nintendo Pres comes clean about the Revolution  (Read 2204 times)

Offline FatalXception
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Nintendo Pres comes clean about the Revolution
« Reply #15 on: October 02, 2005, 12:27:56 PM »
One danger of low, low specs?  Look at the emulators out now.

Nintendo - Dolphin runs a lot of gamecube games, on a good system, playable.
XBoX - Xeon can handle running some games, but not well enough even on high end PCs for most players.
PS2 - PCSX2 made by reversing PS2 demos, can run the odd rom, nothing near to playable quality.

With the leaps in PC computing these days, having a low-spec system will mean that a working emulator will hit the market probably by late 2006 or early 2007.  I don\'t see any PCs emulating the 360 or PS3 anytime soon.
FatalXception

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Poker Law      - Magnum .44 beats four aces.
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Offline Unicron!
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Nintendo Pres comes clean about the Revolution
« Reply #16 on: October 02, 2005, 12:35:00 PM »
Well a Rev emulator will have to deal with another problem though.Emulate the controller.

Offline Avatarr
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Nintendo Pres comes clean about the Revolution
« Reply #17 on: October 02, 2005, 02:24:45 PM »
you are the winner sir. collect your prize from FX\'s backside!

Offline Living-In-Clip

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Nintendo Pres comes clean about the Revolution
« Reply #18 on: October 02, 2005, 06:02:48 PM »
For once, Uni is right. Emulating the Revolution\'s controller would be damn near impossible.

Offline ooseven
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Nintendo Pres comes clean about the Revolution
« Reply #19 on: October 03, 2005, 01:43:16 AM »
Quote
Originally posted by Living-In-Clip
$200 with a pack-in game. That\'s the key to a succesful launch and not just any pack-in game, a Mario game.


Indeed.

Heck everyone i know is planning to get a Rev as a second Console this gen.
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline Living-In-Clip

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Nintendo Pres comes clean about the Revolution
« Reply #20 on: October 03, 2005, 02:45:37 AM »
Quote
Originally posted by ooseven
Indeed.

Heck everyone i know is planning to get a Rev as a second Console this gen.


As much as I hate the controller, if there is a Mario game, I will probably get one, espically with a low launch price.

Offline Bobs_Hardware

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Nintendo Pres comes clean about the Revolution
« Reply #21 on: October 03, 2005, 03:00:48 AM »
How about Luigi\'s Mansion 2?

Offline FatalXception
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« Reply #22 on: October 03, 2005, 02:20:32 PM »
uhhh, emulate the controller the same way as they did with the early DS emus.  Mouse = visible white cursor which is where your \'controller\' is pointed at on screen.  ASDW keys for directional control.  That gives you all the axis directions you need, with QE for L/R and CTRL/SHIFT/CAPS for buttons.  Try iDeaS with a DS homebrew demo to see how they overcame the \'touchscreen\' limitation.  Such things are easy to overcome.
FatalXception

Murphy\'s Law - What can go wrong, will.
Poker Law      - Magnum .44 beats four aces.
Cole\'s Law      - Thinly sliced cabbage.

Offline Unicron!
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« Reply #23 on: October 03, 2005, 02:23:46 PM »
How can they emulate 3D movement?Any ideas? :confused:

Offline FatalXception
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« Reply #24 on: October 03, 2005, 02:30:11 PM »
mouse up/down for the first 360 degree axis.  mouse left/right for the second.  That gives you directional control for any direction.  Then W/S for forward back for instance, A/D for tilt left/right.  Q/E for turn L/R, although that could probably be done with the mouse anyways.  The simple fact is, even in "threespace" this controller is going to send out at best three axis\' of control.     More likely, just two 360 degree axis\' for orientation.  Anything extra will be at best needing two buttons to emulate.

The easiest way is just to shortcut the 3D like I said though, put a little mouse cursor into the emulator, which shows where the controller is pointing (ie, as though a straight arrow connected it to the controller from the point on the screen), and then take tilt/button controls and put them into a logical keyboard layout.  You can use this shortcut because in reality you won\'t even need two 360 degree axis\'... just a couple of small axis\' that together cover the entire screen, and then a couple of buttons to handle orientation of the remote.
« Last Edit: October 03, 2005, 02:34:54 PM by FatalXception »
FatalXception

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Poker Law      - Magnum .44 beats four aces.
Cole\'s Law      - Thinly sliced cabbage.

Offline Unicron!
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« Reply #25 on: October 03, 2005, 02:54:22 PM »
That doesnt seem practical though.Kind of confusing because you dont get to feel the control from any direction.What about Inwards/backwards?
For example what happens if I try to play a golf or baseball game? I wont be able to have the feel of 3D space with just a mouse and keyboard at each hand.How much forward or inwards for example is the emulated position of the controller with the keyboard keys? :confused:
« Last Edit: October 03, 2005, 02:57:23 PM by Unicron! »

Offline FatalXception
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« Reply #26 on: October 03, 2005, 03:07:40 PM »
Quit thinking of the 3D aspect.  At the end of the day, the remote can point at a point on the screen and then move towards/farther and be tilted left/right.  They aren\'t going to emulate the way the remote works, they will just emulate another system that gives the same end result.  It\'s just a control system, and not one that is THAT complicated.

Mouse = point on the screen.  (remote orientation)
ASDW = towards/back, tilt left/right. (Remote distance, tilt angle)
QE = L/R buttons (buttons)
SHIFT/CTRL = A/B (buttons)
SPACE = Select
ENTER = Start
CAPS/TAB/ALT = Extra buttons.

As to the position inwards/outwards, I would imagine most games are going to have a fairly reasonable "area of use", ie, 5-7 feet from the tv, in a cone in front of it.  People aren\'t going to be turning around in their seats, rolling the remote over and over or anything.  When they make the emulator, they will calibrate the controls to something reasonable through trial and error, probably.

Worried about games that use the d-stick?  Howabout:

Mouse = orientation
Mouse buttons  = A, B, C
Mousewheel = towards/away
OR
2/X = towards/away
ASDW = dstick
QE = tilt L/R

End of the day, it\'s easy to emulate any control system.  They\'ve managed to emulate lightguns, steeringwheels, remotes, everything.  It just comes down to the fact that there is a finite amount of control data coming from any controller, and the mouse/keyboard is well up to giving that same amount of data, albiet not in the same manner.  A bit of creativity is all that is needed.

As for the \'golf\' thing... how did you play golf video games on the SNES without this fancy control system?  How do you play them now on PC or on a PS2?  Each control system can do the same things in a different way, and programmers are well up to the challenge of finding an easy-to-use substitute for a 3 space remote.
« Last Edit: October 03, 2005, 03:18:21 PM by FatalXception »
FatalXception

Murphy\'s Law - What can go wrong, will.
Poker Law      - Magnum .44 beats four aces.
Cole\'s Law      - Thinly sliced cabbage.

Offline Unicron!
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« Reply #27 on: October 04, 2005, 12:52:20 PM »
Whoah that confused me as hell :p

I ll wait for the emulator to understand it in practice

 

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