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What makes LittleBigPlanet such an enjoyable experience is that not only will the solo players be able to spend hours upon hours fiendishly creating whatever they please, but the multiplayer game here is going to be simply joyful to play through. Helping each other through each course is a must; there will be boulders in the way that you\'ll need to work together as a team to push, among other things. It prevents the game from being as linear as its initial premise may indicate, and easily the most fun we had with LBP was when playing side-by-side with somebody else accomplishing the same creatively-inspired goal. \'Mucking around\' is seriously under-rated in games nowadays, and the ability to just be foolish and literally play around with a variety of different unique elements is cool to say the least. Given that there are already numerous options in the build we played, we were happy to hear that there is much more on the way. The developers are constantly coming up with new ideas and creations of their own that they are putting into the game even at this stage so that us players can get the absolute most of the experience. In fact, we\'ll have all the tools available to us to create levels that rival the developers\' in terms of entertainment value, and the idea of sharing your own designs with an entire community certainly should invigorate the would-be designers in all of us as we experiment and play this wonderfully devised sandbox environment. The attention to detail in the game including the impressive physics engine and other very effective animations is great to see, meaning that the game is a visual feast as well as being a canvas for creativity.