« Reply #1 on: February 16, 2011, 02:11:14 AM »
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Since this was my first time playing Dragon Age II, one thing that surprised me was the feel of the combat. If you don\'t pause to issue commands, it\'s really fast. Sword swings have a sense of weight to them. When set to auto-attack, Mages flip their staves around like Olympic ribbon dancers to blast energy at targets. Calling down fire storms pummels the ground with molten stones and knocks off huge chunks from enemy health bars. Sometimes it even makes enemies explode. Dragon Age II, like Origins, is a bloody game. Characters still engage in conversations with gore splatter all over them, which works well when screaming challenges at rock golem dungeon bosses this is totally appropriate.
To speed up conversations, you no longer read through and select from lengthy lists of dialogue. Instead you flip around between responses on a Mass Effect-like circular hub. The tone of your response is displayed with an image in the middle of the hub, so you\'ll know at a glance whether you\'re being a jerk or earnestly trying to do as much good as possible. This is more tuned to the thumbstick control of a gamepad, but it still worked fine on PC...
http://ps3.ign.com/articles/114/1148330p1.html
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He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!