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Author Topic: Destiny: House of Wolves is releasing on May 19  (Read 2546 times)

Offline Titan

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Destiny: House of Wolves is releasing on May 19
« on: April 14, 2015, 02:04:56 PM »
Looks pretty cool. Just wish the trailer showed some actual game play. Either way, this one looks like it's taking place in the Reef. From what I've read, it doesn't look like any new Raid's are coming with this but Bungie says Raids will come at a later time. I'd love some more info, but they seem to be quite quiet about what is in store with this DLC. Check back here, I'll update with more stuff as I find it :)


In other Destiny news, patch 1.1.2 was launched today. According to VG 24/7, it's 6 gigs in size so make sure you allot enough time to download and install the patch. Just some changes to this release. My favorite is the most basic one; the ability to edit the music volume. I've grown tired of listening to the same music and have been rather enjoying using Spotify, so this is a welcome change so I can take full advantage without having to try to drown out the music.

Quote
Spotlight Improvements & Additions

    Vault Capacity:  increased to 24 Armor Slots,  36 Weapon Slots, and 24 General Slots: Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
    Colorblind support (deuteranopia, protanopia, tritanopia): added for highly color-driven gameplay elements: Motion tracker, Loot drops, Shield energy, Item categories
    Audio Controls now available in the Settings menu: Volume control, Music toggling
    Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
    The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day

Weapons
General

    Fixed a bug that caused a player to lose ammo when switching weapons while dead
    Fixed a bug where ammo consumables did not reliably replenish ammo
    Pocket Infinity behavior is less likely to fail during edge case conditions
    4th Horseman weapon stats restored to original intended values

Perks

    Updated Thorn’s first-person player feedback poison effect
    White Nail perk no longer triggers on immune targets
    Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
    Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
    Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn

World

    Players can now choose to wear their helmets in social spaces
    Quest loot pyramid baubles are now easier to spot
    Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
    Increased Crota’s Bane Reputation rewards on Eris Morn’s bounties
    Fixed a bug where Major Thralls had two jaws and two left hands
    Fixed a bug where player’s equipped items did not receive experience from completing missions
    Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
    Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr

Strikes

Cereberus Vae III

    Valus Ta’Aruc’s strength has been reduced by 33%
    Reduced the number of Major combatants in the Valus Ta’Aurc fight

Dust Palace

    Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
    Dust Palace: Lowered the strength on the Psion Flayers’ shields

Raids

Vault of Glass

    Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
    Fixed a bug where splash damage could penetrate the Aegis bubble
    Shield Relic melee attacks now land Minotaurs more consistently
    Improved issues associated with walking through the teleport

Crota’s End

    Crota will now wait until fully standing before a sword attack
    Fixed a bug where the sword immediately despawned after killing a swordbearer
    Swords will now last a full 30 seconds after being picked up

PvP

General

    Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
    Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
    Fixed a bug that prevented players from receiving points for neutralizing a control zone
    Fixed a bug where capture points were not properly disabled after the game ends
    Added incremental revive timers to Skirmish and Salvage: Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
    Stopping Power now requires Shotgun kills instead of sprees
    Target Practice now requires Hand-Cannon kills instead of sprees
    Electrocutioner now requires Fusion Rifle kills instead of sprees

Maps

    Anomaly: Added invisible physics over the pool table to keep people from hiding
    Shores of Time: Added kill volume to the open edge of “A” cave in to keep players from hiding
    The Burning Shrine: Moved the spawn point to fix camera view

Ammunition

    Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
    Guardians no longer drop Special ammo on death
    Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
    Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
    Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
    Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
    Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
    Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
    Heavy ammo now lets everyone know which player or Faction picked up ammo
    Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)

UI

    New visual treatment to Quest nodes and nodes that involve Quest activities or steps
    Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
    Fixed a bug where precision kills did not appear correctly in the PGCR
    UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)

Audio

    Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
    Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
    Players walking into enemy Wards of Dawn now hear a sound when blindness is applied

Companion

    Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
    Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points

Technical

    Fixed a rare soft-lock when a player’s internet connection drops
    Clarified error that displays when user has insufficient hard drive space
    Better handling of rest mode/resume on PS4

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Offline Derri
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Re: Destiny: House of Wolves is releasing on May 19
« Reply #1 on: April 15, 2015, 08:53:08 PM »
All I'm saying is I'm glad I never invested in Destiny, its kind of a money sink in my opinion. All the DLC kind of puts me off.

Offline Titan

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Re: Destiny: House of Wolves is releasing on May 19
« Reply #2 on: April 16, 2015, 02:21:29 AM »
It really is the norm though (not saying its good lol). You spend 60 on the game then another 15 on the season pass. I'm just glad EA didn't make this. Youd have to pay for an online pass then pay for the ending ;)
Liquid Spam of The Spaminators
"That took some balls to stick a gun in his pants." -Gman
"LOL u know id fuck yu wsboth right? i would love to fuck the both of uyouy

U R FUCJKGIN FCUTE" -THX to luke and Bob

"13 year old girls sleep with older men cause they think theyre in love
13 year old boys sleep with older women cause theyd be stupid not to

Offline Titan

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Re: Destiny: House of Wolves is releasing on May 19
« Reply #3 on: May 23, 2015, 11:29:40 AM »
So did anyone get it? I downloaded it on Wednesday and have been playing it a bit. Quite a welcome pace from the last one. There is a new social space so you don't have to go to the Tower. There are also a couple new game modes like Prison of Elders and one where you do competitive team play (forget the name). I haven't unlocked either of those yet so can't give my opinions on it. Though I am happy that they got rid of the mundane upgrading. You no longer have to play ungodly amounts of time to upgrade your armor and find the damn Ascendant Shards that are a pain in the ass to come by. Its a lot simpler to upgrade now.

Otherwise, besides the new game modes and change in the upgrades, it's a little more of the same but with new enemies that give a little bit more of a challenge. I'm having fun with it.
Liquid Spam of The Spaminators
"That took some balls to stick a gun in his pants." -Gman
"LOL u know id fuck yu wsboth right? i would love to fuck the both of uyouy

U R FUCJKGIN FCUTE" -THX to luke and Bob

"13 year old girls sleep with older men cause they think theyre in love
13 year old boys sleep with older women cause theyd be stupid not to

 

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