+ There are some spoilers in the video. You have been warned, no spoilers below.+ Resolution of pre-baked lighting increased significantly (helps minimise lighting leaking)+ Inclusion of SSDO (a feature first included on the PC version of GoW) is used to approximate a single bounce of indirect illumination and screen space complete with colour transfer. Helps better ground character objects.
+ Detail levels in general have received a significant boost+ Inclusion of tessellation for PS5 increased level of detail within the ground surface. Produces far more details and realistic results
+ Snow deformation with tessellation quality increased allows more detailed trails+ Lights scatters through ice (!)
+ Superior cube map reflection
+ Improved implementation of screen space reflections
+ Level of detail remains consistently high throughout the game
+ Shows a nice improvement in lighting, surface of the snow is clearly more nuanced, features more details in general, features largely familiar from a tech standpoint. Improvements clearly evident but GoW still holds up surprisingly well+ Somewhat mixed feelings between the original and Ragnarok, doesn't necessarily feel a gigantic leap forward from a pure tech standpoint
+ Feels unbelievably polished no stutters, hitches, bugs or visual glitches+ Modes: 60 fps, 30 fps, HFR (High Frame Rate), 40 FPS+ Performance mode (1440p - 2160p spends most of the time in 1872p range)+ New TAAU (TAA with up sampling to 4K) image quality is greatly improved
+ Completely different LOD settings between quality and performance (shadows and ambient occlusion differs too e.g., there's an axe shadow on Kratos in quality mode)
+ Quality mode has contact hardened shadows+ Gives the nod to the 60-fps mode, boost in quality mode doesn't make up for the lower level of performance if you don't have VRR supported TV
+ Shutter speed for motion blur not adjusted for 60 fps mode
+ 40FPS quality mode targets native 4K but this time DRS is used can dip to 1800p but uncommon+ HFR is capped at 1440p
+ Quality and 40FPS mostly seem to share the same settings
+ 60FPS and HFR share the same exact visual setup just difference in resolution
+ HFR removed the 60fps cap (mostly 80 to 90 fps) stick to 60fps performance if your TV doesn't support VRR (judder otherwise)
+ 40FPS mode is locked fantastic option if you prefer the quality mode
+ Loading times average around 10 seconds (about 20 seconds faster than PS4 Pro)+ Controller feedback doesn't transform the experience but a nice improvement over dual shock 4My first big takeaway is that Ragnarök's presentation is remarkably polished. Modeling work is phenomenal throughout the game and across every single character and creature but it's not just the designs themselves but the overall cutscene direction and animation work. From what I understand, these scenes are created using performance capture - that is, the motion and facial movement of the characters are captured and this data is used to build out each scene. While there are larger, action-driven scenes throughout, I was more impressed with the quality of the conversations between various characters. The facial expressions and body language really bring the characters to life in a way that makes watching them fully engaging.
https://www.eurogamer.net/digitalfoundry-2022-god-of-war-ragnarok-on-ps5-is-like-a-maxed-out-pc-port-with-flawless-performance This is a true Masterpiece, with perfect performance and so polished, almost flawless.
I can't wait to finally get my PS5.