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Author Topic: Review of the US version of Onimusha: Warlords !  (Read 656 times)

Offline BizioEE

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Review of the US version of Onimusha: Warlords !
« on: March 13, 2001, 07:22:50 AM »
...Winning the 2000 SIGGRAPH "Best of show" pretty much sums Onimusha\'s graphics doesn\'t it? Warlords sports a mind-boggling 10,000 polygons per character! That of course is the highest polygon count in any videogame to date, hell The Bouncer has roughly 7,000 polygons per character, that\'s still a far cry from 10,000. Even though the characters in Square\'s beat-em-up look stunning and move almost as if they were motion captured, the overall character detail is noticeably better in Onimusha. For one reason, in Onimusha the characters are far larger in size than The Bouncer\'s characters, hence why they feature more polygons. The character detail is absolutely marvelous, Samanosuke, the game\'s main character, is overflowing with visual flare. For starters if you find his Holy Armor in the game, his appearance will change and his torso will be covered with gold, it looks really sweet. His body detail is phenomenal as well, he\'s sculpted almost flawlessly. His face, being the most realistic looking feature of his whole body, looks exactly like the Japanese heart-throb he was modeled after, Takeshi Kaneshiro......

http://www.psxextreme.com/scripts/reviews2/review.asp?revID=39
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

 

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