Hello

Welcome, Guest. Please login or register.
Did you miss your activation email?

Author Topic: Silent hill 2 interview  (Read 918 times)

Offline Nplayer-2
  • Senior Member

  • Hero Member
  • *****
  • Posts: 613
  • Karma: +10/-0
    • http://
Silent hill 2 interview
« on: March 28, 2001, 06:50:25 PM »
http://ps2.ign.com/news/32865.html



The highlights:

IGN: Is Silent Hill 2 aimed at the same mature demographic as the first game?

Quote
IMAMURA: It’s probably aimed at an even more mature demographic!

IGN: How so?

IMAMURA: There’s more to the story. It’s a more complex and deeper experience, and it’s just more immersive and disturbing. In the first game you’re fighting an evil, but in Silent Hill 2 the character will reflect that evil. It’s hard to explain without spoiling the story. But there’s a hint. These are hard questions!


This game sounds even more intresting now.

Quote
IGN: Can you talk specifically about advances in graphics and sound?

IMAMURA: Apart from the obvious improvements in graphics that PS2 lets us incorporate, Sony recently developed a new 3D sound tool on PS2. It simulates 3D sound from two speakers, even a TV – I’d have to check with the sound department exactly how it works but it’s probably using some kind of echo delay. Either way, we’ll be incorporating that technology into Silent Hill 2 and it lets us create very interesting ambient and atmospheric sound.


You need kick as sound for a kick ass game:D

Quote
IGN: You guys released a video trailer of Silent Hill 2 in motion last year. Was any of this real time footage?

IMAMURA: This was just a pre-rendered video. It was the quality we anticipated based on our projections of the hardware.

IGN: Then has the hardware met those expectations? A lot of developers have had problems with PS2.

IMAMURA: We’re getting about the quality that we anticipated in the video. In terms of technical issues, these are only problems so far as the programmers see it that way. We have about 15 engine programmers and thanks to the hard work and talent of them, we’ve had no problems achieving our anticipated quality.


Guys, please go look at those old SH2 trailers.....:eek: OMG this game will look awesome....looks like PS2 is living up the hype.

Quote
IGN: Are you planning to release a playable demo to the public before then? Like with ZOE and MGS2?

IMAMURA: There’ll be a playable demo on the show floor at TGS. We’ll be releasing a magazine demo for the public before the fall release though, so fans of the original can look forward to that to tide them over.


Awesome...THIS is how you release must-have demos;)

 
Quote
IGN: Now talking specifically about the Xbox version, will it be based on Silent Hill, Silent Hill 2, or neither?

IMAMURA: Silent Hill for Xbox will be based on Silent Hill 2, though with some new expanded features.


"BASED" on the SH2 version for PS2...which means the xbox will NOT be getting the same version we do....the only expanded features will be faster load times;)

Quote
IGN: Will you be able to port the PS2 version over and add elements, or are you creating a brand new game for the Xbox ground up?

IMAMURA: It’s technically impossible to emulate the PS2 version on Xbox. I should think that goes for all games. Art and concepts etc will obviously be the same, but we’re working on the Xbox version independently, and it will have its own graphics engine.



:D

IGN: To sum up, what are you hoping to achieve with the release of Silent Hill 2?

IMAMURA: You know, in our daily lives we don’t really feel much fear. It’s not a common emotional state in day-to-day life. Our aim is to stimulate that emotion with Silent Hill 2, so we hope you enjoy that!

I can\'t wait for this game...:D
. I\'ve said it before and I\'ll say it again, in terms of ingenuity, exclusivity, and console competition, X-Box brings nothing to the table except a fat wad of cash and some rehashed PC components wrapped with a DC controller and a plastic black box.----RYU

\"With Windows 95, we were standing on the edge of a cliff. With Windows 98, we took a big step forward.\" -- Bill Gates

Offline Animal Mother
  • goldmember
  • Hero Member
  • *****
  • Posts: 1582
  • Karma: +10/-0
    • http://
Silent hill 2 interview
« Reply #1 on: March 28, 2001, 07:10:45 PM »
I think you forgot to add the part about This game being more sick and disturbing than Silent Hill! Currently, I am anticipating this game more than anything
\"You know back before the war broke out I was a saucier in San Antone. I bet I could collar up some of them greens, yeah, some crawfish out the paddy, yo\'! Ha! I\'m makin\' some crabapples for dessert now, Ya hear! Hell yeah, ha!

Offline Faithdies
  • Senior Member

  • Hero Member
  • *****
  • Posts: 864
  • Karma: +10/-0
    • http://
Silent hill 2 interview
« Reply #2 on: March 28, 2001, 07:34:40 PM »
Thanks Nplayer.
It seems like Im going to have to buy this.
Ill play the 1st one 1st though, considering I never played it.

BTW:Nplayer, you would be one of the better posters if you would just chill on the bashing.

Offline Nplayer-2
  • Senior Member

  • Hero Member
  • *****
  • Posts: 613
  • Karma: +10/-0
    • http://
Silent hill 2 interview
« Reply #3 on: March 28, 2001, 08:19:07 PM »
No problem:)

I need to play the first game, i could have bought it but i chose MGS instead...it was a lose lose situation i see:(

I belive i will buy it this weekend along with my PS2:D

I can\'t wait.
. I\'ve said it before and I\'ll say it again, in terms of ingenuity, exclusivity, and console competition, X-Box brings nothing to the table except a fat wad of cash and some rehashed PC components wrapped with a DC controller and a plastic black box.----RYU

\"With Windows 95, we were standing on the edge of a cliff. With Windows 98, we took a big step forward.\" -- Bill Gates

Offline jaggies
  • Full Member
  • ***
  • Posts: 133
  • Karma: +10/-0
    • http://
Silent hill 2 interview
« Reply #4 on: March 28, 2001, 08:27:45 PM »
Another one of ps2 games I plan to rent then buy the xbox version . More  extra features will include better graphics.Shadows and lighting.
to there are ways to give the illusion of AA,without having to take cuts in performance,and some developers are are taking advantage of themhowever ,until SOny comes up with a specific and easy ways to implement true AA that dosent take major hits on performance,you probably wont be seeing a huge number of games take advantage of it.

Offline Joker
  • The Clown Prince Of Crime
  • Legendary Member
  • ******
  • Posts: 3389
  • Karma: +10/-0
Silent hill 2 interview
« Reply #5 on: March 28, 2001, 08:43:55 PM »
Quote
Originally posted by jaggies
Another one of ps2 games I plan to rent then buy the xbox version . More  extra features will include better graphics.Shadows and lighting.


dude...the graphics can only get so good that you could care less if it looked a bit better on another system. The XBox version will look a bit better, nothing major though.

so far its port port port port port port port port port port for teh Xbox...which right now is the only thing I have against it.
\"do we seriously have to shut down every thread that doesn\'t start out gay? Only threads you guys don\'t fuck up are the ones that start gay anyway.\"Videoholic

Offline Ratlad
  • Sr. Member
  • ****
  • Posts: 437
  • Karma: +10/-0
    • http://
Silent hill 2 interview
« Reply #6 on: March 28, 2001, 09:49:50 PM »
I just finished reading the interview and came back to see if anyone had posted about this yet. Good thing I did. Man, I cannot wait until this game comes out. The first one was totally freaky, and this one sounds even more disturbing.

Quote
IGN: How about making a G-rated, GameCube friendly version?

IMAMURA: I wouldn’t like to sanitise the game at all in that respect. We’d rather make a new game better suited to the specific abilities and market of the machine. We’d consider that.


LMAO
How in the world could they make a G-rated version of this game??? Hey, maybe they could make a Silent Hill Mario Kart racer...:D

Offline Faithdies
  • Senior Member

  • Hero Member
  • *****
  • Posts: 864
  • Karma: +10/-0
    • http://
Silent hill 2 interview
« Reply #7 on: March 28, 2001, 09:55:41 PM »
I dont think they  were at all serious about the G-rated version.
Its funny how they say G-rated version for the gamecube.
I think thats funny.
There are so many good games coming out.
I mean let me count how many I will want to have bought before the end of the year....
11.
So far there are 11 games that I know about before the end of this year.
Now, I dont know about anyone else, but thats pretty good considering its only been in the United states a year.

Offline Nplayer-2
  • Senior Member

  • Hero Member
  • *****
  • Posts: 613
  • Karma: +10/-0
    • http://
Silent hill 2 interview
« Reply #8 on: March 28, 2001, 10:34:52 PM »
They should let walmart handle that "g-version"...they did wonders for Duke Nukem 3D:laughing:
. I\'ve said it before and I\'ll say it again, in terms of ingenuity, exclusivity, and console competition, X-Box brings nothing to the table except a fat wad of cash and some rehashed PC components wrapped with a DC controller and a plastic black box.----RYU

\"With Windows 95, we were standing on the edge of a cliff. With Windows 98, we took a big step forward.\" -- Bill Gates

 

SMF spam blocked by CleanTalk