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Author Topic: LoE Questionnaire  (Read 1127 times)

Offline 182Ways
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LoE Questionnaire
« Reply #15 on: April 29, 2001, 08:25:47 PM »
I was planning on just having you be a normal fighter-type guy, Sublimesjg.  If you\'d like to be something else then just say so and it will be done (as long as you don\'t request to be some incredibly strong super-being with ultimate powers).  

And I was thinking of doing a chocobo-type thing, but I\'ll have to think about it some more in order to come up with an original idea.

Offline Sublimesjg
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« Reply #16 on: April 29, 2001, 08:29:00 PM »
Quote
Originally posted by 182Ways
I was planning on just having you be a normal fighter-type guy, Sublimesjg.  If you\'d like to be something else then just say so and it will be done (as long as you don\'t request to be some incredibly strong super-being with ultimate powers).  

And I was thinking of doing a chocobo-type thing, but I\'ll have to think about it some more in order to come up with an original idea.


well since you asked it got me thinking - i wanna be a incredbly strong super-bring with ultimate powers - if its possible ;)

but seriously if you could make me a Ninja Rat with a katana or some sort of sword that would be awesome:D
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Offline Mr. Kennedy
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« Reply #17 on: April 30, 2001, 02:16:24 AM »
Alright, as long as I\'m human like, and the basis of my power evolves around stregnth and dexterity, I\'m ok with anything else you choose to do.
\"In the last 12 months 100,000 private sector jobs have been lost and yet you\'ve created 30,000 public sector jobs. Prime Minister, you cannot carry on forever squeezing the productive bit of the economy in order to fund an unprecidented engorgement of the unproductive bit. You cannot spend your way out of recession or borrow your way out of debt.\" - Daniel Hannan

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Offline Bobs_Hardware

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« Reply #18 on: April 30, 2001, 03:23:26 AM »
ahh yesss...Don Diego De La Mancha, he was a nutmeg, he also went by Ken masters...and some other names (he should be a recurring Nintendo boss, have him come back as different names but still the same person)

remember, the biggest ever Sega Fanboy was SegaKid, he should be one of the final bosses, at least from the dying Sega land

it was interesting to see the future playable characters your planning (so far) when i loaded up your file into RPGMaker (i also have it and am making RPGs, slowly) that Clyde cracked me up

1. Extremely long, but only until the plot can no longer twist and turn, dont go on for the sake of it, it becomes monotonous and boring

2. I like games very hard, but for this game, i think an easier approach would be good. Make sure the major bosses are really hard though

3. Keep enemies the way they are so far, i dont see how it could improve the game too much

4. Dont worry too much about mini games, concentrate on the main story first, get that right

5. I like the choosing of a path thingo, if you could do it properly and have multiple endings (preferrably containing me :D ) that would be awesome

6. Definately, you GOTTA have Cid Highwind, he rocks my world...in a way

are there gonna be any love stories? (aww, mushy mush)
any old rivals catching up? with eachother

remember it doesnt have to be strictly about PS2 the hole time, some characters should just be like mercenaries and stuff wandering the street who dont care who they side with

keep up the good work Ways ( i better be a cool character, or else :))

Offline Avatarr
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« Reply #19 on: April 30, 2001, 09:38:14 PM »
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3. I\'m still debating this one. Perhaps I\'ll have it so everywhere except the world map will have the enemies appear on-screen. That way, the player can choose to avoid any battles. When travelling on the world map, however, there would be random encounters. Let me know if this is a good way to do things.


No, this is not a good way to do things. If you really want forced encounters, then let the visible enemy chase the character. At least that way, the player will have the illusion of the choice to engage and of course, due warning. I must stress the importance of putting as much reasonable control in the gamer\'s hands as it is possible. The choice of fighting, even on the world map, is one such example, of "reasonable control".

That said, allow me to shake up the brain storm in the land of minigame concepts.....

Expanding on the artillery strike idea stated earlier, I\'d like to propose a bombing/lemmings hybrid. The player takes the role of the artillery support and it\'s his/her responsibility to help the advancing ground troops. This may involve anything from clearing the way to eliminating any significant threats. The gamer is peanalised for any kind if incompetence on his/her part that results in the injury or death of the soldires he/she was supposed to support.

Offline 182Ways
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« Reply #20 on: April 30, 2001, 09:45:17 PM »
Ugh...you\'re killing me with this Random Encounter thing.  I have absolutely no idea how I\'ll take it at this point, but I\'ll try my best to come up with something innovative, and hopefully it\'ll appeal to all sides.

Thanks to everyone for replying and keeping this thread near the top!  Any other responses will be appreciated and taken into consideration.

 

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