Stuntman article from



"The textures being used on the object models are all hi-res - we could zoom in and out from a distant vantage point to the back of the tuk-tuk (the trike used on the Bangkok roof level) and still be able to read the wording on the temporary advertising poster that\'s pasted to its rear. This is made possible because of PS2\'s exhaustive DMA memory, which gives coders the chance to scoot lots of data about at an incredibly fast rate.
Thankfully, there\'s no hint of a jagged edge to items either. Reflections\' coding team are incorporating full-screen anti-aliasing, so that any straight lines remain so as you move around them. Martin demonstrated this by zooming in on a telegraph wire - there was no \'stepping\' of the line, it remained straight and true."
Wow... Together with Silent Hill 2 this is one of my most anticipated PS2 games ! I love mission based gameplay.
Knotter8
