yeah, got to agree: if PGR really uses over 30 million polygons per second, it really looks disappointing compared to GT3, which I think utilizes just around 10.
Something bugs me about the math in that forum though:
he sais, the dev said 16\'000 polygons per car and 400\'000 for the surroundings. Nothing about 40 million polygons per second there, right?
Now, if you do the math accoardingly, you have:
8 cars on screen x 16\'000 polygons = 128\'000 polygons
128\'000 polygons + 400\'000 for the surroundings = 528000 polygons.
528000 polygons x 60 frames per second = 31\'680\'000 pps.
So, I get just over 31 million and not 40, as stated in the forums by one of the members. He thinks, that in splitscreen, there is no drawbacks in the graphics area, so there would be theoretically 16 cars on screen at once. I find this very unlikely... as a dev, I would rather use full power for single player and draw back graphics for splitscreen mode. GT3 does so, Ridge Racer V.. all the racing games I know do this. It\'s just logical. Just thought I\'d point that out, since there\'s quite a big difference between 31 and 40 million.
Anyway, like FastSon already pointed out: very disappointing graphics if this is true. I really would expect more from 10 times more polygons then seen in the movies and screens.