Welcome, Guest. Please login or register.Did you miss your activation email?
U.S ARMY GETS INTO VIDEOGAMES!LOS ANGELES — The U.S. Army, in an unprecented alliance with Hollywood and a major university, is providing funding and technical advice for video games that aim to hone the skills of the next-generation of military field commanders. The Institute for Creative Technologies, which is jointly operated by the United States Army and the University of Southern California said on Thursday it would develop two combat video games, with financial and tactical backing from the Army. The Los Angeles-based institute said it will partner with FCS — itself a joint venture of studio Sony Pictures ImageWorks and video game developer Pandemic Studios — and Quicksilver Software to develop two games to be released over the next two years. "C-Force" will be released for next-generation consoles, while ICT and Quicksilver will partner on "CS-12" for PCs. Both games will have as executive producer Rob Sears, who produced the combat titles "Mech Commander" and "Mech Warrior 2." The U.S. Army will provide funding, but its Training & Doctrine Command bureau will also be involved in game development, ICT said. The games will allow players to control entire groups of soldiers, ICT said, with CS-12 allowing the player to take the role of a company commander and C-Force putting the player in the role of squad leader. "These products will teach game players everywhere about how to leverage human resources and information." "Skills that will benefit them enormously in their professional lives," said Richard Lindheim, ICT\'s executive director. The institute was formed in 1999 with a $45 million grant from the Army as a partnership among academics, video game makers and creative talent in Hollywood to design advanced "virtual reality" and simulation training systems for the military. Late last month, in the wake of the Sept. 11 hijacked jetliner attacks on the World Trade Center and the Pentagon, the institute gathered a number of notable Hollywood writers and directors for a brainstorming session to imagine possible ways in which its enemies might attack the United States. Thursday\'s ICT release follows Monday\'s news that Simon & Schuster Interactive had published "Real War," a consumer adaptation of a game developed for the U. S. Department of Defense to train soldiers in joint combat operations. The Army reviewed and approved the game before its release, a Simon & Schuster spokesman told Reuters. That game also allows players to engage in broadbased direct combat situations, with the underlying theme being a battle against insurgents in the Middle East.