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Author Topic: Question about GC graphics capabilities  (Read 833 times)

Offline OneGig
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Question about GC graphics capabilities
« on: November 20, 2001, 05:11:54 PM »
I know that the wording of this question is probably wrong, but can the GC use bump mapping with cel animation? If I were to design Paper Mario 2 for the GC, I would use an "embossed paper" style.
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Offline mm
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Question about GC graphics capabilities
« Reply #1 on: November 20, 2001, 05:25:59 PM »
all bump mapping is, [generic definition] is a variation of lighting on a texture so i dont see why not
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Offline Metal_Gear_Ray
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Question about GC graphics capabilities
« Reply #2 on: November 21, 2001, 04:35:46 AM »
its not that simple mm, bump mapping requires a normal texture map, a height map  (to show the bump) and a lightmap. This reduces rendering times greatly. But yes GC can do it very effectively since it has the potential to do 8 surface layers a once, look at Rogue leader and see for yourself
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Offline Weltall
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Question about GC graphics capabilities
« Reply #3 on: November 21, 2001, 05:26:03 AM »
I\'m sure it could be done with Cel shading... but why would you want to?
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Offline GmanJoe

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Question about GC graphics capabilities
« Reply #4 on: November 21, 2001, 05:29:20 AM »
If you look at last year\'s Legend of Zelda, it had bump mapping.
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Offline JP
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Question about GC graphics capabilities
« Reply #5 on: November 21, 2001, 05:39:20 AM »
Yeah that was my thought as well Weltall, why\'d you want to?
Wouldn\'t the whole cartoony look of cellshading be obselete if you bump mapped it?

Offline Metal_Gear_Ray
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Question about GC graphics capabilities
« Reply #6 on: November 21, 2001, 05:41:16 AM »
no it did not have bump mapping, just reallt good textures

and I dont see why you can combine cell shading and bump mapping, the BM would completely destroy the flat comic book look of the game
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Offline GmanJoe

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Question about GC graphics capabilities
« Reply #7 on: November 21, 2001, 05:49:14 AM »
Quote
Originally posted by Metal_Gear_Ray
no it did not have bump mapping, just reallt good textures

and I dont see why you can combine cell shading and bump mapping, the BM would completely destroy the flat comic book look of the game


Actually it did. I read that last week at IGN\'s GameCube site. Remember, I\'m talking about last year\'s Legend of Zelda, not the cel shaded one.
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