There was a video of this game in the Summer Jampack and the truth is it looked plain awful. The environments were plain, and very sparsely populated, there were some draw in issues, and the texturing is one of the best arguments against the PS2 being able to do decent textures. I don\'t know how much the game has improved since then, but judging by the screenshots ddaryl posted, it seems like very little has changed
I really don\'t know what some of you are seeing, I love the enviroments and don\'t find them plain at all, but there are tons of other enviroments besides the open mountain terrains. The winter jampack video I found to be very excellent and still play that movie occasinally in anticiaption for the game. Texturing being one of its strong points do to its procedural texturing technique the game uses.
I think Drakan is easily one of the best looking PS2 games in its genre. Unlike BG: DA which is a room to room fixed camera over the head view which allows the developer to concentrate more polygons and textures in a an area because of the camera angle ability to hide the horizon, Drakan still does and amazing job of making pleasing enviroments while allowing complete camera control.
and I thought the video on the sumer jampack was awesome for code that was 70% done
and as for taking a breather, I can never find anyone willing to really discuss ther game on any board so I keep trying here
but I guess its better to discuss VF4 a million times or wipeout but Drakan well we disussed it once so thats enough
The environments, while big, are very empty. There are lots of rolling hills and stuff, and there are even trees all around, but it still feels very empty. (Maybe this is due to the bland ground textures)
Completely disagree. I love the rolling hills on the main areas, but there are swamps forest and dungeon areas as well, and we haven\'t seen alot of those yet, but screens I\'ve seen of those areas look prety damn good
The controls don\'t look very good. As you can see in movie 4, it takes way too long to turn around 180 degrees (A problem that plagues most games with the Resident Evil control setup). And also in that movie, did you notice how much work went into just searching for and picking up a potion? I really hope the controls don\'t ruin this game.
Well the game is still a few months away so that may be worked out, or maybe there are better ways to turn around in combat when using the targeting system
IGN says there are about 15 levels. Will this game be long enough? I really can\'t say before I know how big the levels are, but 15 levels really doesn\'t make it sound like it will be that long of a game. I wish they would tell us how many hours long the game is instead of how many levels there are.
The game is reported to have 25-35 hours when you do most of the sidequest and exploring so hell yes