Well it\'s unbelievable that our black box can handle this much of detail at rock solid 60FPS. But it\'s only around 25% of full PS2 potential used in that game that is because the game engine has reached it\'s limit and it is in fact proved by SCEE that putting GT3 in PS2 Analyzer(An application which compares PS2 software with it\'s actual processing power) that there is still lot of room left in PS2 for developers to tke advantage of. There are comparisons you can draw with XBOX vs. PS2 in terms of graphics, sure XBOX uses progressive scan and has NVIDIA based GPU which is easier for developers to port a PC game to XBOX or vice versa. But have you seen any PS2 or other Console games port on XBOX, hell no instead games like eg.ExtremeG3 is ported from PS2 to Gamecube. PS2 is hard to develop but once you master it detail will burst out from it. Just compare Ridge Racer V with GT3, there is a huge difference. Now that Sony has launched new and improved TOOLS, based on that we will see some competition now. People talk about Jaggies in PS2, well just show them Baldurs Gate:Dark Alliance, that\'s an example that Anti-Aliasing can be done on PS2.