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CommentsFar too often, I have been a little reluctant, perhaps even feeling a little dread about reviewing Drakan in recent weeks, partly because I knew it would take a long time to play, and also because it\'s a big game that requires lots of study. What I found after the first hour or so Drakan: The Ancients\' Gates, is that it is indeed a large, time-consuming game, and that it\'s far more addictive that I expected. I spent several nights in a row playing until 2 in the morning, unable to just simply stop, without settling just one more quest. That\'s the real interesting thing about Drakan. The story itself isn\'t the most compelling aspect; it\'s the alluring quantity of quests that present themselves, the constant call of achieving that next character level, and the knowledge that there is so much to do and see, that putting down the controller seems a futile effort. These are the compelling reasons to keep playing. On the surface, there is a lot to like about Drakan: The Ancients\' Gates. It\'s a well-rounded adventure, starring a female warrior and her friend the dragon, who she\'s able to ride and on which she can fight. It\'s huge and pretty, too. But what I especially like about Drakan, is that under the visible surface is a solid, competent adventure offering lots of unique abilities, showing a handful of nice touches, an abundance of characters to meet, and it all comes together in a well-presented fashion. In the end, Drakan is a good game that adventure fans should like, and could perhaps even love. It\'s an addicting game, and one that I recommend. --Doug Perry