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Game Developers Choice Awards:- Game of the Year: GTA3 (DMA Design) Other that were nominated: Black & White (Lionhead Studios), Halo (Bungie Studios), Ico (Sony Computer Entertainment), and Max Payne (Remedy Entertainment).- Excellence in Game Design: GTA3 (game design)Other that were nominated: Oddworld: Munch\'s Oddysee (story/writing); Black & White (game design); Pikmin (game design); Ico (game design). - Rookie Studio Award: Bohemia Interactive Studios for Operation FlashpointOther that were nominated: Adrenium Games for Azurik: Rise of Perathia; Croteam for Serious Sam; Pseudo Interactive for Cel Damage; TimeGate Studios for Kohan: Immortal Sovereigns. - Excellence in Level Design: IcoOther that were nominated: GTA3; Tom Clancy\'s Ghost Recon; Twisted Metal Black; Super Monkey Ball. - Excellence in Audio: Halo (sound effects)Other that were nominated: Clive Barker\'s Undying (sound design); Metal Gear Solid 2: Sons of Liberty (composition); Frequency (sound design); Star Wars Rogue Squadron II: Rogue Leader (sound engineering). - Excellence in Visual Arts: Ico (art direction)Other that were nominated: Jak & Daxter: The Precursor Legacy (animation); Gran Turismo 3 A-Spec (modeling); Oddworld: Munch\'s Oddysee (art direction); Rez (art direction). - Original Character of the Year: Daxter from Jak & Daxter: The Precursor LegacyOther that were nominated: Dante fra Devil May Cry; Ico fra Ico; Max Payne fra Max Payne; Munch fra Oddworld: Munch\'s Oddysee. - Excellence in Programming: Black & White (artificial intelligence)Other that were nominated: Gran Turismo 3 A-Spec (physics); Jak & Daxter: The Precursor Legacy (programming); Halo (programming); Return to Castle Wolfenstein (graphics). - Game Innovation Spotlights (fem vinnere): Black & White; Grand Theft Auto III; Ico; Majestic; RezOther that were nominated: Cel Damage; Frequency; Kohan: Immortal Sovereigns; Max Payne; Super Monkey Ball