Welcome, Guest. Please login or register.Did you miss your activation email?
CODEPLAY RELEASES: VectorC {PS2:VU} 20th March 2002 LONDON, UK - 20th March, 2002 - Codeplay announced the release of VectorC {PS2:VU}, the world\'s first PlayStation®2 vector unit compiler. VectorC {PS2:VU} will allow PlayStation®2 games to be developed easier, faster and with more features than previously possible. The vector units typically run small low-level programs to perform the computationally intensive routines that are required in today\'s demanding entertainment software. Prior to VectorC {PS2:VU}, the development process was time consuming because of the requirement to write complex custom vector unit assembly language. VectorC {PS2:VU} allows developers familiar with C/C++ to get started writing programs to run on the vector units right away. The C++ source for these programs is correspondingly easier to read and maintain throughout the development of a PlayStation®2 title. The key advantages of programming the PlayStation®2 vector units in C/C++ are as follows; * More complex vector unit code enables more sophisticated effects. * Rapid prototyping, trying new code onto the vector units quickly. * Reducing EE bottlenecks by moving code onto the vector units. * Maintainability, anyone can enhance and extend VU code in C/C++. Codeplay\'s Managing Director Andrew Richards said, "VectorC {PS2:VU} is our first PlayStation®2 product which will enable game developers to unleash the awesome power of the hardware and bring their wildest ideas to life. Game programmers will be able to spend more time on creating and less time on optimizing their code". "VectorC is a much needed product to reduce development time and more easily obtain high performance on the PlayStation®2", said Jez San OBE, CEO of Argonaut Games PLC. VectorC {PS2:EE}, Codeplay\'s forthcoming high performance autovectorizing PlayStation®2 EE Core compiler, is due for release in May 2002.
Originally posted by Metal_Gear_Ray take it with a grian of saltI\'ll see and wait
Nonetheless, Okamoto pointed out that Sony believes this distributed architecture strategy is essential in giving developers more power sooner than if they waited for conventional technology systems to advance at the rate they are familiar with in the context of Moore\'s law. And while he acknowledged that architecture concurrency comes at a productivity cost, he felt that it will only a matter of time before developers are just as comfortable working in a distributed architecture as they are in architectures currently more familiar to them. As proof of that, Okamoto promised "big surprises" from the games coming out for PS2 this Christmas and next. He said the games would show clear progress in developers\' understanding of how to harness the distributed power of the PS2.
Originally posted by Falcon4 cuz i bet the main ones like EA and CAPCOM and SEGA already know how to use the system....
Originally posted by Falcon4 i bet the main ones like EA and CAPCOM and SEGA already know how to use the system....