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Author Topic: I didn\'t like Rogue Squadron too much.  (Read 551 times)

Offline GmanJoe

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I didn\'t like Rogue Squadron too much.
« on: April 26, 2002, 06:14:44 AM »
It\'s a beautiful game but the control is too stiff. They basically took Episode I (PS2 and Xbox) and put a space craft under the cross hairs.

If it used inertial affects like Colony Wars (after all, it\'s in space)or gave the craft\'s more manueverability like Ace Combat 4, it would have helped greatly. But instead, I get a stiff movement of the cross hairs making dog fights feel too artificial and literally, a drag. I\'m not flying the craft, I\'m moving the cross hairs!

But the game is awesome looking and the gameplay isn\'t as bad as I make it out to be. It\'s decent enough for a Star Wars game. But it really needs better flight physics.

EDIT : I corrected my tyop!
« Last Edit: April 26, 2002, 07:24:47 AM by GmanJoe »
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Offline mm
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I didn\'t like Rogue Squadron too much.
« Reply #1 on: April 26, 2002, 06:40:10 AM »
yeah, i played a few missions and got VERY bored
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Offline Terry Bogard
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I didn\'t like Rogue Squadron too much.
« Reply #2 on: April 26, 2002, 06:42:24 AM »
Quote
Originally posted by mm
yeah, i played a few missions and got VERY bored



What is today? I think i have to agree, I played the in store running demo, which included some missions, and it got hella boring after the first mission.  Eh, its all graphics no filler IMO.
R.I.P SNK.

 

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