Heh... Yeah.
I\'ve read a ton of above-average reviews and impressions about GSIII. It\'s nice to see how well the game\'s been accepted, because I had my doubts about it back when the first couple playable demos were released.
It\'s got a lot more than just 3D graphics and a skillpoint system separating it from the last installment, though. The new battle system -- complete with new Buddy and Ride-On systems -- looks incredible, and thankfully many people have said it\'s just as fast as the original\'s, making those pesky random encounters much less frustrating. The Trinity Sight System, which allows control over one of 3 (or 4, at some point in the game) of the main characters throughout the duration of the story, immensly increases the replay value. There\'s a lot of other new stuff thrown in the mix, some good and some bad.
I\'ve been eagerly awaiting Suikoden III ever since I first completed part II a few years ago. It\'s such an amazing series, and it\'s a shame that so many gamers have avoided it because it lacks a recognized name or excessive visual flair.
Suikoden III is set to release stateside in November of this year. I\'m a little worried, especially considering how long it took to bring over the previous two games and ultimately how many translation errors were still intact. But no matter. As long as the traditional Suikoden charm is retained, then I\'ll be one hell of a happy gamer this Fall.
