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Author Topic: 16 burnout 2 mpeg videos  (Read 919 times)

Offline MAKAVELIUK
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16 burnout 2 mpeg videos
« on: July 31, 2002, 07:28:34 PM »
The link below is the 1st one where 1 is change the numbers 2 to 16 for the rest of the videos


http://ps2movies.ign.com/ps2/video/burnout2_1.mpg

Offline seven
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16 burnout 2 mpeg videos
« Reply #1 on: August 01, 2002, 02:50:34 AM »
Holy crap! I just watched the first one... seems to have marvelous graphics and a great framerate at that. I\'m downloading the other 15 now... :eek:

Offline Tyrant
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16 burnout 2 mpeg videos
« Reply #2 on: August 01, 2002, 04:48:34 AM »
i just saw the first movie and i must say i\'m impressed, the crashes look even more realistic now.
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Offline Hawke
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16 burnout 2 mpeg videos
« Reply #3 on: August 01, 2002, 04:48:37 AM »
Damn, it\'s amazing what little specular effects can do to some dull-looking buildings. All I can say is wow.

Easily one of my most anticipated games.

- 32 stages
- 14 cars ready to go, 7 secret ones
- New playing modes, among others : Offensive Driving 101 (how to "burn" your way through a track), Pursuit (you\'re on patrol, ramming certain cars off the road, a\'la Chase HQ), Runaway (one of the several new multiplayer modes to be included, no breaks and busy junctions to get through as fast as possible) and Crash (take a shot at making the pile-up of the century)
- Improved damage model; parts and wheels fly off
- The detail of the traffic is on par with the original Burnout\'s player car models
- Weather effects (snow, fog, rain)
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Offline seven
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« Reply #4 on: August 01, 2002, 06:31:57 AM »
yeah, it does look much better than I would have thought. The detail on the road is amazing... it\'s not bumping is it?! prolly just high res textures - but still look veeeeeeeeeery nice. :)

Offline fastson
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16 burnout 2 mpeg videos
« Reply #5 on: August 01, 2002, 07:20:14 AM »
Yep.. Looking really hot IMO.

I got this off Gaming-Age (Post by a guy who developes for Criterion)

Quote
"I think I\'ll let one of the other members of the Burnout Team respond to this...


"It\'s such a shame that a lot of people appear to have been jaded by first-generation PS2 games. And it\'s stange to hear this directed at Criterion in particular, have any of you guys seen Airblade?

Burnout (our first PS2 game) flickered a LOT due to 2 main reasons, it used the PS2s interlaced approach to rendering and it didn\'t use mip-mapping - both of these were early design decisions which we were forced to stick with, and as you all know it has been Burnouts largest source of criticism. However, we learnt so much during the development of Burnout that we were able to improve massively on it for the sequel.

Burnout 2 renders at a higher resolution than it displays (which is significantly more than double that of the first game), has mipmaps on everything, and combined with the well-known flicker filter hardware it doesn\'t flicker any more, I can promise you that. We\'ve more than doubled the texture data thrown about every frame, upped the poly counts of all cars by 50% or more and added more effects (in addition to the new lighting effect that you\'ve heard about) and we\'re still locked solid at 60hz - any less than that is not an option, in fact there\'s no excuse for it any more. All this from a few months work from myself and another graphics coder - we\'re a small team but do not doubt our ability to produce impressive results.

Anybody doubting that the PS2 can match the Gamecube (and even the XBox in certain respects) is deluding themselves, it\'s pretty much that simple."
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Offline Seraphim Pride
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16 burnout 2 mpeg videos
« Reply #6 on: August 01, 2002, 07:21:54 AM »
Almost  like a hybrid of Destruction Derby and Test Drive
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Offline Seed_Of_Evil
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« Reply #7 on: August 01, 2002, 08:27:54 AM »
Very cool. Thanx for the link ;)
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Offline Chrono
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« Reply #8 on: August 01, 2002, 08:34:24 AM »
Quote
and we\'re still locked solid at 60hz


MM is happy.. lol

but seriously,
Why can some smaller development teams use the PS2 just fine, but others can\'t?

Offline BeerStud
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« Reply #9 on: August 01, 2002, 08:57:24 AM »
The only thing that I see that can be improved is having the drone cars have breakable bodies also.  Having your car flip and tumble and the drone car just swerve looks odd.  But this is a pre-beta, so I know this will probally be fixed.  I must get for me.
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Offline fastson
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16 burnout 2 mpeg videos
« Reply #10 on: August 01, 2002, 11:36:52 AM »
Quote
Originally posted by Chrono


MM is happy.. lol

but seriously,
Why can some smaller development teams use the PS2 just fine, but others can\'t?


They have worked with PS2 since the beginning.. They take the time to learn the hardware..
And it does not hurt that Sony is quite fond of Criterion, as it seems ;)
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