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Author Topic: Metriod Fusion Impressions.  (Read 893 times)

Offline Living-In-Clip

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Metriod Fusion Impressions.
« on: November 22, 2002, 12:06:24 AM »
With all the hub-bub goin\' on (why? I don\'t know) about Retro\'s own Metriod Prime , Intelligent System\'s GBA Metriod Fusion seems to be getting ignored, which is a sad thing indeed as Fusion may very well be one of the best 2D games to come along and is a stellar entry into the Metriod series, even if it does go off track some.

Taking place right after Super Metriod , our hero Samus is doin\' a routine check and is infected with  the virus simply known as \'X\'. This virus infects its prey and mimcs them. Well, as luck would have it, she was saved by a Metriod vaccine - but still some of her parts was infected and were sent off to a lab / planet. Natrually, these parts all come alive, the whole place is infected and you have a doppleganger simply known as \'SA-X\'. It\'s actually a pretty good sci-fi storyline even if it is cliche\'.

First things first, the game does play different than the beloved Super Metriod. Super Metriod was known for the free-roaming, do whatever you wanted to do type of gameplay (later mimiced by Konami\'s Castlevania series). Well, Fusion gets rid of that. You now have rooms called "navigation points" where your computer named "Adam" talks to  you, gives you the map of the sector you will be goin\' to and explains your objective. It  is indeed very linear and there isn\'t a whole lot of exploring. However, it works out. The way the game is designed you know the computer is holding your hand, guiding you through it, but yet you still feel like you\'re in control.

Another reason I can\'t complain about the new set up is because it is actually there for a reason. Fusion has a deep storyline, unlike previous Metriod games and the story progresses as certain events unfold. For the story to be told as Intelligent System\'s wanted it to be, there had to be a linear gameplay system set up. You couldn\'t free-roam like the previous Metriods.

Still, I\'m sure some will miss the old style (rightfully so), but this is honestly a great 2D game.

As for the graphics - they look like a Super-NES game. They\'re well detailed, animated nicely and all that good stuff. It won\'t win any awards for graphical achievements (tho\' the cinemas are nice) but it won\'t hurt your eyes either.

Now for the big question  - how long is it? Honestly, I don\'t know. I\'m about an hour into it and feel like there is a lot left, but I also have read that you can get different endings for goin\' at it in 2 hours. So, it is up to you. Speed through it or take your time. I\'m taking my time.

There is also the bonus items of if you beat Fusion, trasnfering the Fusion armor over into Metriod Prime and playin\' the original Metriod game . Trival? Yes. Fun? No doubt.

Overall, my first impressions are very high for this game. It does the Metriod series justice and takes some liberties of its own to the classic franchise.

Great job on Intelligent Systems part.

Offline Ginko
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Metriod Fusion Impressions.
« Reply #1 on: November 22, 2002, 06:23:02 AM »
I have a question...I\'ve heard something about the music getting faster when you need to go somewhere.  Like it\'s trying to force you along...is that true?

When you say that your free roaming is cut down...do you mean you can\'t revisit areas?  

I\'ll more than likely be getting this game when the GBA adapter comes out for GC...just a little heads up would be cool.:)

Offline Living-In-Clip

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Metriod Fusion Impressions.
« Reply #2 on: November 22, 2002, 07:12:30 AM »
I have read that after a certain point in the game, you cannot revist certain area\'s. WHich means to get a 100 percent of the items, you\'d need to carefully plan out your adventure.

Not sure about the music - as I hardly paid any attenion to it.

Offline Blade
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Metriod Fusion Impressions.
« Reply #3 on: November 22, 2002, 07:31:00 AM »
The music hasn\'t sped up in my experience.

FYI, my younger brother beat Metroid Fusion in around 5 hours.

It took me 8 hours to beat Super Metroid the first time through.. and I\'m around 4 hours into MF.. near the end.

My impressions? Great game, albeit Super Metroid and Metroid Prime are better. Got a GBA? Buy MF now!
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Offline Speed Demon
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Metriod Fusion Impressions.
« Reply #4 on: November 24, 2002, 11:01:25 PM »
Hmmm now I might actually have to buy a GC and a GBA just to get my Metroid fix. I wonder if its worth it... argh!

Offline Living-In-Clip

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Metriod Fusion Impressions.
« Reply #5 on: November 25, 2002, 04:25:17 AM »
I\'d skip Prime. I\'m more than two hours into it, I\'ve got my charge, morph, bombs, missles,etc and it is still just not clicking with me..
-shrugs-

Offline Blade
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Metriod Fusion Impressions.
« Reply #6 on: November 25, 2002, 07:09:55 AM »
Metroid Fusion has better control than Super Metroid and better graphics, but the linear aspects of the game (and the music which is good, but not Super Metroid good) make SM the better game. MF is still a must-buy, though.

Metroid Prime is a whole different beast.. much closer to Super than Fusion, with some of its own quirks.

LiC: Eh, to each his own. :) I\'m about 12:00 in and I just got the Grapple Beam. This game is awesome.
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Offline Zolar
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Metriod Fusion Impressions.
« Reply #7 on: November 26, 2002, 01:19:13 AM »
Metroid Fusion is excellent.  It reminds me of the good ol times I had playing Super Metroid on the SNES!  The level design is great as well as the Graphics, and the sound is totally Metroid!  An excellent game and a solid entry into the Metroid series.  This game is taking my time away from Prime-(which is excellent as well).

 

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