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Author Topic: PS2 does bump mapping  (Read 1293 times)

Offline Peltopukki
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PS2 does bump mapping
« Reply #15 on: April 01, 2003, 12:55:39 AM »
Actual method for rendering bumpmaps in dx2 and doom3 is actual per-pixel lighting, which uses dot3 to calculating surface normals and bumpmaps are stored as normal maps.
this tech is very different and does have better quality than the one i described in my previous posts.

doom3 uses bumpmaps in a genious way of storing surface parameters of high-polygon object to a texturemaps of low-polygon version of that same object.

heres some links to pages which explain it.
(commerical plugins for lightwave and 3dsmax)

http://www.evs3d.com/mw_prodinfo.html
http://www.mankua.com/texkiln.cfm
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Offline Knotter8
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PS2 does bump mapping
« Reply #16 on: April 01, 2003, 01:18:41 AM »
Thanx for the links ;)  Jeez, you sure do know alot about CGI.
I\'m still kinda novice I guess.
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Offline Bobs_Hardware

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PS2 does bump mapping
« Reply #17 on: April 04, 2003, 07:22:56 AM »
Just so you people know, there were very early PS2 demo\'s (Stretch Panic) which featured bump-mapping.  So this is hardly a new thing.  :)

You\'ll need Insider

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Offline Lord Nicon
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PS2 does bump mapping
« Reply #18 on: April 09, 2003, 08:36:54 PM »
Looks kinda like bumpmapping, but could be good texturing huh?


looks better on the orange balls than pipes cause at close its just texture it seems

« Last Edit: April 09, 2003, 08:40:14 PM by Lord Nicon »
Originally posted by ##RaCeR##
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Offline Knotter8
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PS2 does bump mapping
« Reply #19 on: April 10, 2003, 12:23:08 AM »
:o  omfg ! Ugh.. Disney is at it again, TRYING to make another game spinoff their Pixar made animated movies. About the orange balls ; I think they just dropped in some juicy oranges :D
\"Enemy show me what you wanna be, I can handle anything even if I can\'t handle you !\"

Offline Mr. Kennedy
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PS2 does bump mapping
« Reply #20 on: April 10, 2003, 03:23:06 AM »
I would love PS2 to show off some bump mapping, but I don\'t see it happening.
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