You CAN disable grain filter even from the beginning.
(a) Yes, I do agreed SH3 is like 200% improvement over SH2...because SH2 is just plain shitty ugly like a PSX game.
Where is that giant rolleyes icon when you need it. SH2 was one of the most technically impressive games when it was released (awesome lighting and texturing) Also, it\'s art quality was second to none.
(c) I love it even better when people say all the movies ARE real-time when they don\'t have any proof either. "Exactly the same" as the in-game graphics?? Mua! Haaa! Haaa! Are u the Joker\'s long lost son??
What proof do you need?
I have:
a) Developers words on it.
b) A lot of experience in recognizing things like that.
First of all there are no compression artifacts whatsoever.
Second, there is standard realtime graphics aliasing visible, that has never been present in pre-rendered videos.
Third, lighting and shadowing method is clearly the same as during the gameplay. You can see small shadowing artifacts in some scenes (such as whitish halo around her body because of realtime shadow calculation imperfections)
Fourth, you can clearly see that textures are not always perfect quality like you\'d expect in pre-rendered videos.
Fifth, if you change soft/sharp and noise on/of option in the options menu, cut scenes will be afected by those just as much as gameplay graphics. If the cut scenes were pre-rendered that would be impossible to happen.
Basically, cut scenes use *exactly the same* environments, lighting and shadowing algorithm as used in game and *maybe* use higher poly versions of character models. To anyone that has any experience with such things, it\'s clear as day that cut scenes are indeed realtime graphics. But if you\'ve been one of those who insisted cut scenes in MGS2 were also pre-rendered until someone told you you can move the camera around while watching them, I can understand that you couldn\'t tell it\'s also realtime here.