I\'m not a fan of FSAA, really. I mean, if it were free I\'d obviously use it.. but at my preferred resolution (1024x768) it\'s not worth the drop in performance. Anywho, I\'m leaning more towards ATi for my next upgrade this Fall.
MM: Depends on the game, pal. ATi has made major strides since acquiring ArtX; I would\'ve agreed with you long ago, but that was then.. this is now. As it stands, nVidia is lucky to still be no.1! They\'ve made mistake after mistake after mistake, but they\'ve fixed a few. It still hurt their reputation in my eyes. What did they do? Let\'s start with the big ones, then move down..
A. Cheating in benchmarks. Good move, nVidia.. you just dropped my faith in video card benchmarks.. making my next buying decision tougher. Way to go! *clap clap clap*
B. GeForceFX 5800, AKA Oreck had better watch out! Sad performance on par with the 6+ month old Radeon 9700, with a fan that sent not only nVidia\'s but also Hoover\'s R&D department back to th\' drawing board!
C. Cg. We need this thing about as much as needed Glide. (which was actually a great advantage for 3dfx fans like myself, but it did make things difficult for developers) Now games coded using Cg work better on nVidia cards than ATi cards.. making my buying decisions more complicated than they need to be. (they\'re complicated enough already..)
D. Here\'s a light-weight complaint.. marketing. Don\'t market a GeForce 2 as a GF4, and don\'t market a GF4 as a GF-FX 5200. That\'s stupid. They\'re in different generations, for crying out loud.. in the case of the GF4-MX and GF4 Ti4200+, one has pixel shaders and the other doesn\'t. Huge difference, and most people wouldn\'t know about it.
Of course, that\'s the point.. screw the consumer. Two thumbs up, nVidia!