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Author Topic: Killzone impressions from Gamers Day 2003  (Read 1104 times)

Offline MAKAVELIUK
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Killzone impressions from Gamers Day 2003
« on: November 10, 2003, 12:40:56 PM »
From the UK PS2 forums

Quote
Mwa-ha-ha-ha-ha-ha-har!

All those lucky people who managed to attend gamers days 2003 over the weekend are all now walking around with a crooked grin and a cheeky smirk upon their faces.
Why? Well, apart from playing some of this Christmas\' best release titles such as Medal of Honour, Prince of Persia, T.H.U.G, LOTR: ROTK, Need for Speed: Underground, SWAT, Ghosthunter, Eyetoy: Groove... and many more. Apart from scoffing out faces with Pizza, beer and games till our eyes bulge... and apart from recieving free goodies like games and those afformentioned T-Shirts... yeas, apart from all that, we all had the chance to see EXCLUSIVE Killzone footage. Infact, we all had the chance to PLAY Killzone.

And we did...
Lovely, lovely people in Sony land decided to show us and let us get our greasy mits on Killzone code 12 months in advance of the games release.
The code is totally unfinished, with certain elements missing from it BUT already, the game is better than many other games of its type on the market.
Agent47 will concur when I say that this game is ******* Incredible. And I am sure DOC_Bowomir will say something like that too, in Dutch - obviously...
We were \'officially\' the first people in the world (from the public/consumer sector outside of the industry/press) to play this code (which is dev code from Sept 03).
We played a small number of levels, including the ones which you\'ve all seen screenshots from. The weapons are simply brilliant. If you like killing things, then you\'re gonna love this game. There are neat little things added throughout the game, like killing enemies with knives by throwing them at the enemies head, walking up and pulling it out again, ready to slash another victim.
Grenades, laser-guided missile launchers, automatic weapons with shotguns as secondary fire - all that malarky is perfected down to a tee with brilliant weapon design.
Great graphics, great sounds, great everything.
I could rant all day, and I am sure the rest of the more-than-lucky few will do exactly that on the forums for quite some time...

2nd post

Well I\'ll tell you about the level I played fully, as I can talk about that in the most detail.
You may recognise it from the released screenshots, its a road with fences and high buildings on either side (in the screenshots there are soldiers abseiling down from a ship).

You start off in this part of the level moving out of a corridor and in to a balcony platform, overlooking a rather stunning street below. As you enter the balcony, 4/5 enemy soldiers enter opposite you. They are not easy to take out either, you need a good few shots in the head of a clip or 2 in the chest to fully take them down. When you get shot, there is a brilliant effect of \'blood on the screen\' which works really well. I managed to take a couple of the guys out buy using a few grenades.
As you enter the main part of the balcony, there is continuous cross fire from soldiers below you and you need to duck down, throwing the odd grenade to try to take a few out. At this point you still have an advantage over them with your height.
You leave the balcony by a set of stairs, which is hazardous if you have not sucessfully eliminated the enemy soldiers to your right. Theres a machine gun emplacement overlooking the street which needs to be taken out quick. I was playing the female character (called \'Lugar\') who\'s primary weapon is a silenced, and secondary fire makes a rather nice sniping rifle. So you can take him out fairly easily.
You progress around the street by entering the side buildings. Towards the end of the map, a spaceship hovers towards the street and a rather convincing set of ropes drop down from the sky... enemy troopers abseil down to the ground. They are rather intimidating and enter the level with great atmosphere.
There are plenty of defensive features in the street, meaning you can hide and use shoot\'and\'duck methods to take out the 8 enemy troopers. But its not easy and you need to take serious care when engagin the enemy. All the weapons are stunning - the enemy has jsut as much firepower as you do, and thats the way it feels.
We played this version which only has a skeleton AI model, the full AI is yet to be added, so the enemy was generally a bit stoopid. For example, engaging them head on was difficult, but they were a little slow to realise when you start shooting them in the back. I hate to think how double-hard these guys are going to be when thier AI engine is fully active.
Killzone is without doubt going to be the game for PS2 owners worldwide. And the best thing is - its a SCEE published game, we get it first!

3rd post

heheheh,

this game rocks. nibbs and I took front row seats expecting in game footage, next minute stephen picks up the controller and loads the firing range, within seconds mumbles omfg, wow, what the, bliddy hell and many other phrases unrepeatable in here, and it just got better and better, and this was just the firing range where you picked a weapon up and fired it at a static target.

as nibbs has pointed out there is a ridiculous amount of guns, ranging from various knives with small blades to bigger rambo style knives, handguns, then the big boys, plenty of machine guns, with alternate firing.

yes you may have seen the screen shots but there is no way you can tell how amazing this game looks and plays.

stephen was playing away and we were all awe struck, he finished one section off and offered the controller to anyone.

i really could talk about this all day, but if anyone wants to know about it find my msn and ask away.





Jammy bastards!
« Last Edit: November 10, 2003, 12:47:32 PM by MAKAVELIUK »

Offline Kimahri
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Killzone impressions from Gamers Day 2003
« Reply #1 on: November 10, 2003, 12:43:16 PM »
:hype:
\\m/

Offline fastson
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Killzone impressions from Gamers Day 2003
« Reply #2 on: November 10, 2003, 01:39:06 PM »
Damn, and they forgot to take pictures :(
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Offline Kurt Angle

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Killzone impressions from Gamers Day 2003
« Reply #3 on: November 10, 2003, 01:45:20 PM »
No pics, how convenient. I am starting to think this game is going to be a big april fools joke next year. In other words it doesn\'t really exist. ;)

Offline MAKAVELIUK
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Killzone impressions from Gamers Day 2003
« Reply #4 on: November 10, 2003, 01:47:08 PM »
I\'m sure SCEE will drop us a christmas present. :D

Offline THE EYE
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Killzone impressions from Gamers Day 2003
« Reply #5 on: November 10, 2003, 09:48:14 PM »
You mean we´ll get the game FOR FREE ?????????!!!! :eek:


;) :D :p
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Offline ooseven
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Killzone impressions from Gamers Day 2003
« Reply #6 on: November 11, 2003, 02:00:10 AM »
Quote
Originally posted by Kurt Angle
No pics, how convenient. I am starting to think this game is going to be a big april fools joke next year. In other words it doesn\'t really exist. ;)


Log onto http://www.killzonegame.com and drool over the movies buddy.

and the best thing is that the movies aren\'t even direct feed... so i just can\'t wait to see this in high quality.
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Offline (e)
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Killzone impressions from Gamers Day 2003
« Reply #7 on: November 11, 2003, 01:15:38 PM »
Its over hyped.

No way it can proceed the hype it is getting now, all rubbish and monkey fodder.
Think for yourself. Question authority.

Offline Halberto
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Killzone impressions from Gamers Day 2003
« Reply #8 on: November 11, 2003, 03:52:39 PM »
*Thinks back to bouncer*

Offline Echo
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Killzone impressions from Gamers Day 2003
« Reply #9 on: November 11, 2003, 05:25:19 PM »
Quote
Originally posted by ViVi
*Thinks back to bouncer*


*Thinks back to how the only thing that had people excited about the Bouncer were the amazing graphics and that it was a Squaresoft game*

Offline Bobs_Hardware

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Killzone impressions from Gamers Day 2003
« Reply #10 on: November 11, 2003, 06:46:05 PM »
Yah, games such as The Bouncer and The Getaway (although, I enjoyed them both..) were being hyped based soley on concept and graphics.  Killzone was hyped on the same premise.. until recently.  This thread is yet another example of people praising how great the game is based on having spent time playing it.

Offline Knotter8
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Killzone impressions from Gamers Day 2003
« Reply #11 on: November 12, 2003, 08:52:23 AM »
:o  Gee.... the allmighty positive waves have really vanished from the earth....
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Offline Knotter8
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Killzone impressions from Gamers Day 2003
« Reply #12 on: November 18, 2003, 07:51:08 AM »
Some new shots ( well... at least at bigger resolution ) ?

:bounce:
http://www.dgsonline.nl/nieuws/?id=12275
« Last Edit: November 18, 2003, 07:55:51 AM by Knotter8 »
\"Enemy show me what you wanna be, I can handle anything even if I can\'t handle you !\"

Offline fastson
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Killzone impressions from Gamers Day 2003
« Reply #13 on: November 18, 2003, 10:27:39 AM »
Quote
Originally posted by Knotter8
Some new shots ( well... at least at bigger resolution ) ?

:bounce:
http://www.dgsonline.nl/nieuws/?id=12275


Very nice.. and I mean very! :)

Hey, the blurr they are using on the weapons, is that INGAME or was it added later with a lil help of PhotoSHOPP?`

Hmm, I say.. It looks like "movie" motion blurr, and I heard its really hard to do on computers (very processor intensive).
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Offline MAKAVELIUK
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Killzone impressions from Gamers Day 2003
« Reply #14 on: November 18, 2003, 05:40:35 PM »
In-game several others use it, Medal Of Honor: RS, GTA VC etc. But the difference with Killzone is that it seems to be focused just on guns, and people instead of the whole screen.

 

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