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Author Topic: New 10 Minute MGS3: Snake Eater Camouflage Video  (Read 1810 times)

Offline Bossieman
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New 10 Minute MGS3: Snake Eater Camouflage Video
« Reply #15 on: April 12, 2004, 11:12:58 PM »
Quote
Originally posted by Black Samurai
That movie was a good 5 minutes longer than it needed to be.


Amen........

Offline Knotter8
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New 10 Minute MGS3: Snake Eater Camouflage Video
« Reply #16 on: April 13, 2004, 05:35:17 AM »
Quote
Originally posted by Ryu
However, the important thing is that the guards are fooled and can\'t see him and that\'s the whole object of the game.  

I find it kind of silly now though that people complain that we can see Snake when he\'s wearing camouflage, but never complained about Snake being obviously seen when pressed against a wall with a guard running by.


^No, it\'s not silly. Kojima is officially putting this in as a core game mechanic ; going undetected by a visual feat was NOT a core game mechanic in MGS1 nor MGS2.
The intention of having a camo index in MGS3 is good - but the result, as of now, is still half assed. They really need to tweak n tighten this up.

What would be the shame for Kojima to admit that they need to work on the camo system some more ? Non. Everybody in this world still has a thing or 2 to learn ; there\'s no shame in it for him to say in press interviews they need to tweak it. Right now, the camo mostly looks like an office clerk with a beard-and-red hat disguise who says "Look ! REALLY I AM the REAL SANTA !"

C\'mon, we\'re past the 8 bit era where a game sign \'tells\' me i\'m \'invisible\' just by desaturation of a few pixels. I say ; Convince me, cuz I\'m not convinced, just becuz you SAY (the game \'sign\')
Snake\'s invisible. Try harder. Show Off those PS2 coding skills of your team, Kojima !

* edit ; now.... i know that being 100% invisible would be exactly the opposite of really REALISTIC, but it\'s just that I as a gamer ; I want to see a convincing visual effect if he wants to \'sell\'  the camo index game mechanic to me. Maybe they could throw in a slide bar so we can adjust the \'strength\' of the visual effect.

Also, the trailer has parts in it where the camo index only says 20 % while he\'s not that obvious to sight, while at another point it says 85 % and to my eyes he\'s better visible than at that particular moment I described before with the mere 20 % index.
This is definately proof that MGS3 is still a work-in-progress game ; no shame in that though.
« Last Edit: April 13, 2004, 06:23:48 AM by Knotter8 »
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Offline Echo
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New 10 Minute MGS3: Snake Eater Camouflage Video
« Reply #17 on: April 13, 2004, 12:45:26 PM »
A lot of the time Snake\'s camo was at 100% in the trailer I was happy with it, but sometimes it was too obvious. All I ask for is for them to tweak the system a bit so that if Snake\'s camo is at 100% he isn\'t glaringly obvious like in a few examples in the trailer.
And btw, Ryu, you said this was an atmosphere thing, but what was important was gameplay. That\'s true, gameplay is always the most important, but don\'t forget what game this is. Atmosphere is a HUGE part of the series.


Quote
Originally posted by Knotter8
Try harder. Show Off those PS2 coding skills of your team, Kojima !


Actually this problem has got almost everything to do with textures. They just need to tweak the camouflage and environment textures a bit.

 

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