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Author Topic: crimson tears  (Read 1800 times)

Offline clips

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Crimson Tears
« Reply #30 on: June 09, 2004, 02:26:02 PM »
last one...
knowledge, wisdom & understanding..these are the basic fundamentals of life

if you can\'t amaze them with brilliance, baffle them with bullsh*t....

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« Reply #31 on: June 20, 2004, 02:42:48 PM »
knowledge, wisdom & understanding..these are the basic fundamentals of life

if you can\'t amaze them with brilliance, baffle them with bullsh*t....

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« Reply #32 on: June 20, 2004, 02:46:44 PM »
another trailer..i like the art style of it..

http://www.gametrailers.com/gt_vault/t_crimsontears_e3_2k4.wmv
knowledge, wisdom & understanding..these are the basic fundamentals of life

if you can\'t amaze them with brilliance, baffle them with bullsh*t....

Offline Unicron!
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« Reply #33 on: June 20, 2004, 02:52:30 PM »
Looks good.Are the pics with the characters you posted real time?

Offline clips

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« Reply #34 on: June 20, 2004, 03:19:23 PM »
^^^well i\'m sure all the cinematics are being done by the ingame engine,..so yes what you see takes place in cutscenes & in realtime...
knowledge, wisdom & understanding..these are the basic fundamentals of life

if you can\'t amaze them with brilliance, baffle them with bullsh*t....

Offline Unicron!
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« Reply #35 on: June 20, 2004, 03:42:12 PM »
kewl.Very impressive then.Is it out btw?

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« Reply #36 on: June 20, 2004, 03:51:54 PM »
comes out this july in the states...
knowledge, wisdom & understanding..these are the basic fundamentals of life

if you can\'t amaze them with brilliance, baffle them with bullsh*t....

Offline square_marker
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« Reply #37 on: June 20, 2004, 04:16:23 PM »
Quote
Originally posted by Unicron!
Thats funny logic.Why do you believe that?



Because not everyone like us can play games which look different.  A stellar RPG was Lunar Silver Star Story Complete for the PSX and that game\'s visuals weren\'t too swift.  They were sprites but it was a good game nonetheless.

Take any casual gamer and ask them why they bought some game.  Their response will most likely have to deal with how good the graphics are.
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[COLOR=\"Blue\"]I found you Ms. New Booty[/COLOR]

Offline Lord Nicon
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« Reply #38 on: June 20, 2004, 04:37:10 PM »
Hey. Echidna returns. Anyway, i dont know too much about this one and personally it looks a little lacking. Perhaps even that is an understatement but at least they are scantily clad.

On the issue of cell shading, I think its a neat little tactic. Sometimes i suppose it could break a game to a certain extent but i think that if it is not too hard to implement then its a lot easier to get away with a few ugly textures or models here and there (considering Cel Shaded games dont always have the best models anyway).

In cases such as JGR (Jet set Radio), i couldnt imagine the game being done any other way than Cel Shading. And if i could i think it would look like shit.

Ill check out the trailers later
Originally posted by ##RaCeR##
I don\'t have comprehension issues, you just need to learn how to communicate.
Yessir massir ima f*** you up reeeeal nice and homely like. uh huh, yessum ; ).
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Offline Ryu
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« Reply #39 on: June 20, 2004, 05:53:20 PM »
I\'m sorry, but Tales of Symphonia and Wind Waker look great and I don\'t consider that a "tactic" by any stretch.  It\'s a very beautiful style if done properly.  Hopefully, this game will be yet another example of this.
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Offline Unicron!
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« Reply #40 on: June 20, 2004, 06:22:31 PM »
Quote
Originally posted by square_marker
Because not everyone like us can play games which look different.  A stellar RPG was Lunar Silver Star Story Complete for the PSX and that game\'s visuals weren\'t too swift.  They were sprites but it was a good game nonetheless.


There is something missing in that part.How well did it do?I cant comment on that since I dont know.

Quote

Take any casual gamer and ask them why they bought some game.  Their response will most likely have to deal with how good the graphics are. [/B]


I agree that the graphics play an important role in preferences.But its funny to be so absolute with an opinion like cell shading=bad sales which isnt true.
I already answered to that.And ZOE2 is one of those examples that were attractive for their visual style.As for Wind Waker not selling as well as expected (mm\'s arguement as always) thanks to the graphics its not becuase of the cell shaded graphics.Its becuase people arent used to a Link that looks like a kiddish Amano cartoon character.Thats not the main character people loved since the days of the Nes.If the characters kept their original design but left the graphic engine the same (cell shaded I mean) it would have been more acceptable.
Cell shading had nothing to do with the game not selling as much as predicted.
The reason why most cell shaded games dont sell much its because most developers dont bother.
« Last Edit: June 20, 2004, 06:25:20 PM by Unicron! »

Offline Lord Nicon
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« Reply #41 on: June 20, 2004, 06:50:43 PM »
Quote
Originally posted by Ryu
I\'m sorry, but Tales of Symphonia and Wind Waker look great and I don\'t consider that a "tactic" by any stretch.  It\'s a very beautiful style if done properly.  Hopefully, this game will be yet another example of this.

Trust me. Im not dissing the style. I like it almost as much as you do... that is, "if done properly."
Originally posted by ##RaCeR##
I don\'t have comprehension issues, you just need to learn how to communicate.
Yessir massir ima f*** you up reeeeal nice and homely like. uh huh, yessum ; ).
Debra Lafave Is My Hero ;) lol

 

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