Hello

Welcome, Guest. Please login or register.
Did you miss your activation email?

Author Topic: Swedes needed to translate article  (Read 842 times)

Offline MAKAVELIUK
  • Hero Member
  • *****
  • Posts: 1199
  • Karma: +10/-0
    • http://
Swedes needed to translate article
« on: September 03, 2004, 01:34:17 AM »
Fastson? :D

Killzone review by all accounts, could  somebody translate please?

http://www.gamereactor.se/texter/?id=2448&PHPSESSID=1149c2e2fa0b0524f5d6db4a172b2bb6

Offline THX
  • nigstick
  • Legendary Member
  • ******
  • Posts: 8158
  • Karma: +10/-0
Swedes needed to translate article
« Reply #1 on: September 03, 2004, 02:13:19 AM »
haha

Quote
yes..YES detta super spel kommer BARA till ps2..... IN YOUR FACE XBOX!!!!!


Are all Swedes English speaking hybrids?  I\'d imagine they have a good education system anyway.

\"i thought america alreay had been in the usa??? i know it was in australia and stuff.\"
-koppy *MEMBER KOPKING FANCLUB*
\"I thought japaneses where less idiot than americans....\" -Adan
\"When we can press a button to transport our poops from our colon to the toilet, I\'ll be impressed.\" -Gman

Offline JP
  • Hero Member
  • *****
  • Posts: 1064
  • Karma: +10/-0
    • http://
Swedes needed to translate article
« Reply #2 on: September 03, 2004, 02:34:45 AM »
It\'s just a hands-on preview. They basically say that they love it.

Offline fastson
  • Keyser Söze
  • Legendary Member
  • ******
  • Posts: 7080
  • Karma: +10/-0
    • http://
Swedes needed to translate article
« Reply #3 on: September 03, 2004, 02:45:54 AM »
JP said it. (Du är norsk eller? ;) )

They love the game, they mention the frame rate has improved a lot since E3, and that the AI is improved. It seems to live up to the hype.

They did not get to play any multiplayer though.
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

Offline fastson
  • Keyser Söze
  • Legendary Member
  • ******
  • Posts: 7080
  • Karma: +10/-0
    • http://
Swedes needed to translate article
« Reply #4 on: September 03, 2004, 03:01:18 AM »
Some short bits... translated in a hurry.. :p

Quote
The Helghast-soldiers communicates during the fire fights, the yell stuff like "I\'m under fire", "I\'m pinned down", "Give me cover" and "I need a medic".
Their voices sound robotic and the sound crackles out of the black gasmasks. It reminds me of Nazi Germanys SS-troops mixed with a hint of Darth Vader. Not very nice guys and far from the chattering brownies from Bungies Halo.

[...]

The game have some of the most well-made weapons models I have ever seen in a game together with a lot of nice effects one of them the hardware-demanding movement blur at the top of the list.
The environment are very extensive and you can see far into the horizon. It often feels like you are not playing a PS2 game, as Guerrilla has pushed the PS2 hardware to its rupture limit. Even the unstable framerate which we complained about after having played the E3 demo is almost all gone.

[...]

The controlls in killzone is a lot like that in Halo with some original solutions. All weapons have two functions which you easily change from with the R1 and R2 buttons. Press L1 and you will throw a grenade, you duck with L2. The difference from most games in the genre is that you are allowed to rush by pressing the left analogue-stick. You can not fire during a rush, and you can only rush for a short distance until your stamina bar is empty.
You zoom by pressing the right analogue-stick, by pressing circle you change weapons and on triangle you reload. The gameplay feeling promise a lot of good as the controls feels natural and responsive.
The weapons create more recoil then I am used to in these types of games, with some automatic weapons its often very difficult to aim. This reinforces the fact that Killzone is built around the ground-rules for real military tactics, rather then the FPS-worlds fictitious run-and-shoot-solutions.
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

Offline MAKAVELIUK
  • Hero Member
  • *****
  • Posts: 1199
  • Karma: +10/-0
    • http://
Swedes needed to translate article
« Reply #5 on: September 03, 2004, 03:44:00 AM »
Thanks! any chance of translating it all if you have time?

Offline fastson
  • Keyser Söze
  • Legendary Member
  • ******
  • Posts: 7080
  • Karma: +10/-0
    • http://
Swedes needed to translate article
« Reply #6 on: September 03, 2004, 03:52:35 AM »
Yep sure.. :)

Later then, I got to see a optician today.
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

Offline fastson
  • Keyser Söze
  • Legendary Member
  • ******
  • Posts: 7080
  • Karma: +10/-0
    • http://
Swedes needed to translate article
« Reply #7 on: September 03, 2004, 03:58:42 AM »
DP.
« Last Edit: September 03, 2004, 08:13:00 AM by fastson »
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

Offline JP
  • Hero Member
  • *****
  • Posts: 1064
  • Karma: +10/-0
    • http://
Swedes needed to translate article
« Reply #8 on: September 03, 2004, 05:32:08 AM »
Halvt norsk, halvt svensk

Offline fastson
  • Keyser Söze
  • Legendary Member
  • ******
  • Posts: 7080
  • Karma: +10/-0
    • http://
Swedes needed to translate article
« Reply #9 on: September 03, 2004, 09:25:42 AM »
Quote
Originally posted by JP
Halvt norsk, halvt svensk


Tufft.. :)

Maka: Ok, here you go.. I hope its readable, I had to do it in a hurry. :( Now back to Second Sights, very good game btw! :D

Quote
Those eyes. Those orange, glowing eyes. I have had nightmares about them, seen them staring at me from the other side of the bedroom like the devil himself, I shiver at the thought of them. Killzone has left its marks. After two whole days together with Sonys eagerly awaited action epoch I am ready to tell everything for you who wait eagerly for the games release.
The game catalogue for Playstation 2 screams for a “Halo” and after what we have seen Killzone might just be the game we have waited for.


Killzone, a military term for the situation that is created when you flank your opponents and by an assault from both directions wedge the enemy with fire from different angles. An extremely effective manoeuvre when it is preformed with precision. No one escapes the killzone.
Killzone is a lot about referring to and using fundamental war tactics and strategies without for that matter devering from its origin, heavy, hectic first person action.
Unlike for example Halo, Killzone is considerable more realistic in its way of handling firefights. Rushing for the enemy and emptying your magazine at the same time is an simple and immediate ticket to the death kingdom. The same goes for your team-mates if you dont give them support fire when they are advancing over the terrain. Nah, its all about making sure your back is secure, moving forward in short, quick moves at the same time having cover ahead. Patiently you have to pick off the enemy with the help of your standard rifles zoom-function. Close combat at a few meters distance are rare, if you dash into a shooting Helghast-soldier he will almost always switch to the shotgun mode on his assault rifle and you will die immediately. It sometimes works (but very seldom) to sneak onto a unwitting enemy and then shooting him at close range or hit him with the rifle butt in the head.

The story in Killzone is wellmade, exciting and nicely told. The future is conflict filled, wreaked by war and extremely brutal. You play as one of four selectable special soldiers for the allied ISA. The largely controlled by the ruthless Helghast, the interplaniterian colonisation is on the upbeat and the planet Vectra, where Killzone takes place, is now under attack.
Vectra is, when the game starts, under heavy attack when Helghast just has launched a big offensive. Its your job to lead the different special ops through a mangled warlandscape and hopefully save the planet. When the game starts I stand in an trench somewhere on the lightblue surface of Vectra. You can only choose to play as the all-round-soldier Templar, the others you will meet during the path of the game. Four men are standing beside me to my left, they are shooting for all that is holy. In the horizon a whole platoon of Helghast soldiers advance and become visible first at a 30 meter range where the morning mist has lifted somewhat.
“Shoot them, shooot!” a bald man screams carrying the biggest weapon of the squad. The key is to shoot with precision because the aim-sight shakes because of the recoil and when the enemy advances quickly and with tactics. By pressing the right stick I can zoom with four times magnification which makes it easier to pick the oncoming Helghast-forces off.  The strain on the trenches turnes out to be too much. One of the men tells me that he knows of a bunker with a 50 mm mounted weapon which we use to hold off the Helghast troops. This is the upbeat for Killzone and even if the first level called “The Trenches” does not impress the rest of the game promises a lot..




Killzone has eleven maps which are compsed by five segments each. After having fled the bunkers from the first map (which also works as a tutorial) we make way for the slums to find a lost colonel. The first thing that happens is you meet a group of four regular infantry men which have lost two of their comrades, they cant move anywhere because of a annoying Helghast sniper. Its up to you to quickly climb a nearby watertower, pick up a sniper rifle and take out the enemy sniper across the street in a window. Here follows a half an hour of hectic guerrilla warfare on narrow, mangeled streets where especially the enemy AI impresses. The Helghast-soldiers communicates during the fire fights, the yell stuff like "I\'m under fire", "I\'m pinned down", "Give me cover" and "I need a medic".
Their voices sound robotic and the sound crackles out of the black gasmasks. It reminds me of Nazi Germanys SS-troops mixed with a hint of Darth Vader. Not very nice guys and far from the chattering brownies from Bungies Halo.
At the end of the fourth part of the first epside of the game, one of your comrades report that more Helghast forces are on their way through the east part of the city, and that they are attacking by artillery aswell. You get a rocket launcher and ten rockets and are ordered to run down to the streetlevel and wait for the assault. The ten seconds it takes for the Helghast to march in with two APCs and one overdimentioned supertank feels like several minutes. This scene is just one of many where Guerrilla shows how they are able to build up tension and when the artillery finally rolls in, the earth starts to make dust and the noises makes you think of the ending scenes of Saving Private Ryan when the allied soldiers await the attacking enemy tanks.


Two chapters later and Templar has met with the allied general, you learn that your first name is Jan (extremely bizarre) and that the ISA-spy Hakha (a former Helghast colonel which has changed sides) is the fourth and last playable character. The others are Luger, a woman sniper with stealth abilities, and Rico, a slow moving but heavily armed machinegun specialist. Each character has different abilities. Rico for example can not climb or sneak in the same way as Luger, which makes his missions more action oriented. This is of course nothing new, but relatively well put into place in the test version we played.

The postmodern warwrecked atmosphere breathes old-fashioned futurism and Guerrillas designers have done a brilliant job with the different environment variations.
The Helghast-soldiers radiate total evil, their black masks together with the way they move make them into one of the most nasty enemies in a very long time.
The game have some of the most well-made weapons models I have ever seen in a game together with a lot of nice effects one of them the hardware-demanding movement blur at the top of the list.
The environment are very extensive and you can see far into the horizon. It often feels like you are not playing a PS2 game, as Guerrilla has pushed the PS2 hardware to its rupture limit. Even the unstable framerate which we complained about after having played the E3 demo is almost all gone.

The controlls in killzone is a lot like that in Halo with some original solutions. All weapons have two functions which you easily change from with the R1 and R2 buttons. Press L1 and you will throw a grenade, you duck with L2. The difference from most games in the genre is that you are allowed to rush by pressing the left analogue-stick. You can not fire during a rush, and you can only rush for a short distance until your stamina bar is empty.
You zoom by pressing the right analogue-stick, by pressing circle you change weapons and on triangle you reload. The gameplay feeling promise a lot of good as the controls feels natural and responsive.
The weapons create more recoil then I am used to in these types of games, with some automatic weapons its often very difficult to aim. This reinforces the fact that Killzone is built around the ground-rules for real military tactics, rather then the FPS-worlds fictitious run-and-shoot-solutions.
From the beginning Templar only carries a pistol and a machinegun with the ability to throw smaller grenades (similar to Half Life). Personally I have chosen to play the game with almost always using the Helghast army weapons, a highpowered and very precise assaultrifle, which also has the ability to fire a shotgun round. There are 18 weapons in the game, some are suitable for only Rico, some only for Luger. Among the most used weapons in the game is the sniper rifle, the heavy machinegun and the automatic shotgun. All these work well even if I was disappointed with the sniper rifle thus far. The sights, scope colour the surroundings orange and the sight lack precise markings. Its even very hard to aim with the sniper rifle and the effect when you hit a Helghast soldier is boring and is not as rewarding as it should be.
Another weapon which is not designed as well as it should have been is the rocketlauncher which you get in the beginning of the game. The weapon looks cool and the sight works perfectly, but its hard to feel exactly whether you hit or not and the explosion created is puny. A big plus for the very realistic and nice animations when you reload your weapon. Especially the sniper rifle.
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

Offline Kurt Angle

  • Administrator
  • Legendary Member
  • ******
  • Posts: 7923
  • Karma: +10/-0
  • PSN ID: Supes1975
Swedes needed to translate article
« Reply #10 on: September 03, 2004, 09:49:42 AM »
Nice translation Fastson! :D

Offline MAKAVELIUK
  • Hero Member
  • *****
  • Posts: 1199
  • Karma: +10/-0
    • http://
Swedes needed to translate article
« Reply #11 on: September 03, 2004, 09:58:11 AM »
Thank you very much

And I will be getting Second Sight next week (played the excellent demo) along with Shellshock Nam67. :D

Offline Waspman
  • Hero Member
  • *****
  • Posts: 926
  • Karma: +10/-0
    • http://www.geocities.com/volotar/index.html
Swedes needed to translate article
« Reply #12 on: September 03, 2004, 04:37:48 PM »
I like the rush feature!

Offline fastson
  • Keyser Söze
  • Legendary Member
  • ******
  • Posts: 7080
  • Karma: +10/-0
    • http://
Swedes needed to translate article
« Reply #13 on: September 04, 2004, 05:43:37 AM »
Quote
Originally posted by Kurt Angle
Nice translation Fastson! :D


Thx.. :)

Maka: Yeah, Shellshock looks good. Playfrance has a nice video here: http://www.playfrance.com/downloads/videos/view/05695825488618,1244.html

SS rocks, very much like MGS with its stealth parts. Some of the puzzles are pretty tough, Im stuck right now and no one has written a walkthrough yet. :(
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

 

SMF spam blocked by CleanTalk