While I respect Mr. Kojima and his work alot, I do disagree with some things of him which he states in that interview :
"Hideo Kojima is nevertheless a remarkably down to earth, humble man, who seems almost embarrassed by praise levelled at his wildly successful titles."
He isn\'t quite humble you know... His manner of speaking to the media and such may seem humble and such indeed. But if you look closely at his work and his rare interview to magz such as Edge, you\'ll see he\'s got alot of ego.
The whole Raiden thing in MGS2, the gameplay vs cutscene ratio, the convoluted narrative and currently the reluctancy in
MGS3 to use a 360 degrees free camera ; stuff like this just show that this guy won\'t budge. In Gamespot\'s MGS2 \'The final hours of MGS2\' feature he stated : "This is MY Metal Gear. I can destroy it if I want to". Really, Kojima is a great director , but he\'s also a very BIG Ego.
He smashed his Japanese games industry \'collegues\' in that Edge interview in a very un-Japanese way though.
"Kojima: Metal Gear Solid the series is about stealth-action, and it requires very delicate, very fine button controls, button input. If you make a little mistake with the button input, you might be spotted by the enemy. A handheld system is just not suitable for that kind of fine input, and when I discussed it with the team, we reached the conclusion of coming up with a game that has the Metal Gear Solid look, the feel, the flavour, but something that\'s not action-based because of the buttons and controls. That\'s why we\'ve come up with something with more strategic elements."
This is kinda BS too imho. We all know by now that Acid is being developed by a Konami junior team. They have some new ideas which conflict with Kojima\'s style of MGS play which is more arcady. Acid will be more tactical. In that respect it will feel more like Splinter Cell. The Button input argument is BS becuz Ghost Bable worked just fine on GBA and GBC, with the same MGS twitch gameplay.
So, imho, Kojima is a great director indeed, but like Mr. Miyamoto they are men of their \'time\'. I\'m not saying they\'re stuck or anything, but I think it\'ll be good for their own evolution as gamedevelopers to move on to totally new projects. I haven\'t played MGS3 myself yet, but from previews and reviews I\'ve read it seems it\'s the pinnacle of vintage MGS gameplay.
It\'s an evolution, certainly no revolution. Splinter Cell broke the mold already and set up the new.
For all applies : "The revolutionaries of yesterday and today need to change from time to time to prevent being the conservatives of tomorrow" :thepimp: