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Author Topic: Interview with head honcho of Forza 2  (Read 1767 times)

Offline Jumpman

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Interview with head honcho of Forza 2
« Reply #15 on: May 27, 2006, 06:47:22 AM »
careface
Who is this anamoly we call Jumpman? How is he able to do what he does and still survive after years of torment? It seems he feeds on the hate, growing with an intense passion to put unassuming members in their place.

Offline Coredweller
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Interview with head honcho of Forza 2
« Reply #16 on: May 27, 2006, 07:37:31 AM »
Quote from: mm
as opposed to the real thing?
Right.  The idea is that student drivers could practice on the video game to reduce the amount of time they spend grinding gears and burning clutch on the real car.

In think gear selection is the most overlooked part of ALL driving games and simulations.  This includes arcade, console, and PC games.  I understand how difficult it is to simulate that, but it\'s a pretty important part of the REAL driving experience.  Not every car has an AT or SMG.
ZmÒëĎCęЯ
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\"The American Dream: You have to be asleep to believe it.\"  - George Carlin

Offline Soul Reaver
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Interview with head honcho of Forza 2
« Reply #17 on: May 27, 2006, 03:50:51 PM »
Quote from: mm
we were discussing the merits of learning how to drive a manual transmission, not racing other drivers in NYC

if you want your name changed back, send a PM
otherwise, i do not care


Either way, driving a manual in NYC roads isn\'t exactly the definition of fun. Neither is a racing game without a proper 900 degree wheel and force feedback.

Offline NVIDIA256
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Interview with head honcho of Forza 2
« Reply #18 on: May 27, 2006, 04:59:41 PM »
Quote
I didnt read anything to get excited about


I guess you arn\'t interested in Racers

 

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