He\'s not open to new, gimmicky control schemes. Only old, gimmicky control schemes are acceptable.
Look I push this button and my guy jumps!
Look I move this controller and my guy jumps!
Just as corny. Will one be more fun? Looks like some of us will find out. We\'ll let you know mm.
Yeah, but control for succes is still the developer\'s hands (
)
We have seen some developers/press people play Wii and we heard most of them say it was pretty fun,
but the majority of people hasn\'t actually played the Wii (finished) games yet ;
actual succes is dependent on getting this new kind of control right. It has to feel RIGHT, intuitive yet precise.
It\'s about having this feeling of control : that a slight different movement really makes a decisive difference, is key to succesfull game control (Read Steven Poole\'s book TriggerHappy ; the inner life of videogames, on the topic of Pachinko play).
If devs can\'t get this Wii fundamental right ; game failed
If movement input will translate to game, resulting in either of a couple of pre-scripted ingame movements ; Wii game failed. For a couple of set in stone moves, one might as well push a couple of buttons.
1 on 1 move translation to ingame movement will be crucial to Wii games.
Some will succeed, others will falter.