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Author Topic: More Wii launch games  (Read 4584 times)

Offline Blade
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More Wii launch games
« Reply #60 on: August 08, 2006, 08:57:18 AM »
Oh, he\'ll be buying it, Eik.

Don\'t misunderstand mm, he gets worked up whenever something new and exciting tickles his fancy.
Blade
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Offline Unicron!
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More Wii launch games
« Reply #61 on: August 08, 2006, 09:49:58 AM »
The only thing I currently dont like on Wii are the bars I ll have to place in front of my TV.
I dont know if the lack of physics and AI will be any problem yet. But it sure is a huge plus for 360 and PS3.

I am buying one anyways! Its cheap, and looks fun

Offline Eiksirf
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More Wii launch games
« Reply #62 on: August 08, 2006, 10:05:39 AM »
I have yet to see a game where I go "wow, that\'s awesome AI"
 
Obviously developers still program little routes for different NPC, but actual AI? It\'s never seemed very deep.
 
Even in Fable, there\'s clearly a set table of figures determining people\'s reactions.
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Offline Knotter8
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More Wii launch games
« Reply #63 on: August 08, 2006, 10:23:42 AM »
Quote from: Eiksirf
He\'s not open to new, gimmicky control schemes. Only old, gimmicky control schemes are acceptable.
 
Look I push this button and my guy jumps!
Look I move this controller and my guy jumps!
 
Just as corny. Will one be more fun? Looks like some of us will find out. We\'ll let you know mm.


Yeah, but control for succes is still the developer\'s hands ( ;) )

We have seen some developers/press people play Wii and we heard most of them say it was pretty fun,

but the majority of people hasn\'t actually played the Wii (finished) games yet ;

actual succes is dependent on getting this new kind of control right. It has to feel RIGHT, intuitive yet precise.

It\'s about having this feeling of control : that a slight different movement really makes a decisive difference, is key to succesfull game control (Read Steven Poole\'s book TriggerHappy ; the inner life of videogames, on the topic of Pachinko play).

If devs can\'t get this Wii fundamental right ; game failed

If movement input will translate to game, resulting in either of a couple of pre-scripted ingame movements ; Wii game failed. For a couple of set in stone moves, one might as well push a couple of buttons.

1 on 1 move translation to ingame movement will be crucial to Wii games.
Some will succeed, others will falter.
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Offline Living-In-Clip

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More Wii launch games
« Reply #64 on: August 08, 2006, 11:02:32 AM »
Quote from: Knotter8
Yeah, but control for succes is still the developer\'s hands ( ;) )

We have seen some developers/press people play Wii and we heard most of them say it was pretty fun,

but the majority of people hasn\'t actually played the Wii (finished) games yet ;

actual succes is dependent on getting this new kind of control right. It has to feel RIGHT, intuitive yet precise.

It\'s about having this feeling of control : that a slight different movement really makes a decisive difference, is key to succesfull game control (Read Steven Poole\'s book TriggerHappy ; the inner life of videogames, on the topic of Pachinko play).

If devs can\'t get this Wii fundamental right ; game failed

If movement input will translate to game, resulting in either of a couple of pre-scripted ingame movements ; Wii game failed. For a couple of set in stone moves, one might as well push a couple of buttons.

1 on 1 move translation to ingame movement will be crucial to Wii games.
Some will succeed, others will falter.


And some games falter with a regular control scheme, I fail to see the point. You\'re only pointing out the obvious, that some games won\'t make a proper use of the Wii controller.

Offline Eiksirf
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More Wii launch games
« Reply #65 on: August 08, 2006, 11:19:03 AM »
The real obstacle about one to one movement is obstructions. If your character\'s hand hits a wall, you in real life can still move through it.
 
The only thing I can think of is to implement rumble in this instance and stop the remote from being effective unless players move away from the wall.
 
It\'s not quite one to one, but it\'s as intuitive as I can think to make it.
 
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Offline Knotter8
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More Wii launch games
« Reply #66 on: August 08, 2006, 11:38:59 AM »
Quote from: Living-In-Clip
And some games falter with a regular control scheme, I fail to see the point. You\'re only pointing out the obvious, that some games won\'t make a proper use of the Wii controller.

The point you missed is that devs have 20 years or so, experience with button/gamepad control. It\'s something which, by now has been refined and well established.

Yeah, there\'ll be rotten apples in each control scheme, be it gamepad or Wii control.

However, timing is key ; it\'ll be important that Wii\'s first batch of games has a majority of games which get it right ;

a good first impression, to the gaming world, is crucial.

Also, believe it or not, the question still stands whether the public will dig such control en masse, or not. Through previews, hearing & seeing most people look forward to it yet a \'final verdict\' can\'t be made until all people actually play it, feel it. Until now, they\'ve only "seen a book\'s cover which\' looks they like".
« Last Edit: August 08, 2006, 11:40:32 AM by Knotter8 »
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Offline Unicron!
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More Wii launch games
« Reply #67 on: August 08, 2006, 02:33:14 PM »
Quote from: Eiksirf
I have yet to see a game where I go "wow, that\'s awesome AI"
 
Obviously developers still program little routes for different NPC, but actual AI? It\'s never seemed very deep.
 
Even in Fable, there\'s clearly a set table of figures determining people\'s reactions.

Rarely we do see AI that make you go WOW but then again nobody talked about actual AI. there is a sensed atleast indirect difference in games, predetermined or not routes and there are many examples to mention where AI (atleast in a gaming  sense) that do make the experience better  and change the way you think in the game.

And what about physics?
« Last Edit: August 08, 2006, 02:37:01 PM by Unicron! »

Offline THX
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More Wii launch games
« Reply #68 on: August 08, 2006, 03:40:54 PM »
Quote from: Paul2
Wii is said to be in 480p, and that can means widescreen 480p.  Although not high def, but 480p can be true widescreen of 16:9 aspect ratio, like this 853 x 480p which is a 16:9 aspect ratio...

A 4 by 3 aspect ratio can be in 640 x 480p.  I think wii supports both 4:3 and 16:9 aspect ratios, although limit to 480p resolution.
Paul\'s right.  My old projector did 854x480 a true widescreen, SD resolution.

848x480 is a standard resolution selectable on just about all modern graphics cards.

That siad, it\'s extremely silly to stick with that low resolution for a console that\'s supposed to last until 2010.

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Offline NVIDIA256
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More Wii launch games
« Reply #69 on: August 08, 2006, 07:30:18 PM »
agreed, but we are talking about nintendo

Offline Eiksirf
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« Reply #70 on: August 10, 2006, 10:04:30 AM »
Aaaanyway, here\'s a "confirmed" launch lineup.
 
Clicky
 
According to that, I may have to wait for Wildfire.  That\'s ok though. They need to polish that game and really make it worthwhile compared to every other Sonic game since 1999.
 
-Dan
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