I wasn\'t impressed by the Killzone 2 trailer.
Even if i forgive it for the polygon budget limit there\'s
still these \'issues\' :
- The dark fog of war to cover up limited draw distance and
- a serious lack of realtime lightsources and shadowing, plus
- some obvious texture map cutbacks.
The only time i see goodlooking realtime lighting/shadowing is when you shoot some Helghast cannonfodder. The whole atmosphere has been darkened to get rid of the need to have that warm HDRi-like lighting.
Heavenly Sword has it, so why can\'t KZ2 have it ?